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Post by The Dungeon Master on May 20, 2014 7:22:46 GMT -5
Pathfinder Society Scenario #2-17: Shades of Ice—Part II: Exiles of Winter Following the trail of the insidious Shadow Lodge from Trollheim to the icebound city of Whitethrone in the witch-ruled nation of Irrisen, the PCs must locate the hidden lodge of their contact’s kidnapper. Can they get past the city’s defenses, infiltrate the Shadow Lodge headquarters and rescue the Pathfinder Society’s valuable ally, or will they—like so many before them—find their bones ground to make Baba Yaga’s bread? Exiles of Winter is part two of the three-part Shades of Ice campaign arc. It follows Pathfinder Society Scenario #2-15: Shades of Ice—Part I: Written in Blood and concludes in Pathfinder Society Scenario #2-19: Shades of Ice—Part III: Keep of the Huscarl King. All three scenarios are intended to be played in order.
Pathfinder Society Scenario #2-19: Shades of Ice—Part III: Keep of the Huscarl King Information in the Shadow Lodge headquarters in Whitethrone leads you into the Realm of the Mammoth Lords in search of an abandoned tower of a lost Ulfen king. The powerful weapon rumored to be there could be disastrous if it falls into the hands of those who plot the Pathfinder Society’s destruction; who will find it first? Keep of the Huscarl King is part three of the three-part Shades of Ice campaign arc. It follows Pathfinder Society Scenario #2-15: Shades of Ice—Part I: Written in Blood and Pathfinder Society Scenario #2-17: Shades of Ice—Part II: Exiles of Winter. All three scenarios are intended to be played in order.
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Post by The Dungeon Master on May 27, 2014 13:52:34 GMT -5
Pathfinder Society Scenario #27: Our Lady of Silver A Pathfinder Society Scenario designed for 5th to 9th level characters (Tiers: 5–6 and 8–9).
You and your fellow Pathfinders are sent to Katheer, the shining capital of Qadira, to witness the wedding of Pathfinder Faireven to the wealthy and beautiful Lady of Silver and bring back a trove of relics given to the Society as part of the wedding dowry. When the wedding is disrupted by unscrupulous thieves, you soon find yourself dodging double-crosses, accusations of grave robbery, and worse. You must find the relics soon, or risk facing the eternal expulsion of the Society from the treasure-filled deserts of Qadira.
Pathfinder Society Scenario #2-21: The Dalsine Affair A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1-2, 3-4 and 6-7).
Your mission takes you to the Taldan capital city of Oppara where the intricate web of political intrigue and ages-old religious conflicts threaten the Pathfinder Society’s presence in the land. When Baron Jacquo Dalsine’s cousin is implicated in a recent attack on Society allies, the situation becomes even tighter for the Pathfinders, and at the end of the day some members of the Dalsine family may not get out unscathed.
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Post by The Dungeon Master on Jun 2, 2014 9:41:44 GMT -5
Pathfinder Society Scenario #31: Sniper in the Deep A Pathfinder Society Scenario designed for 5th to 9th level characters (Tiers: 5–6 and 8–9).
When rumors stir of a hidden treasure ship in Absalom's Flotsam Graveyard, the Pathfinder Society sends you beneath the Inner Sea to investigate. Mayhem, undersea adventure, and chaos are to be had in this rousing rampage beneath the roiling waters of Absalom's harbor.
Pathfinder Society Scenario #50: Fortune's Blight A Pathfinder Society Scenario designed for 5th to 9th level characters (Tiers: 5–6 and 8–9).
You're sent to the wild River Kingdoms to find and kill a green hag who holds the last fragment of a powerful ancient sword called Passion's Edge, sundered into three pieces a decade ago. Things aren't as simple as they seem: the last creature to control the fabled sword wants it back at any cost, ghosts of the sword's past seek revenge for wrongs committed by former wielders of Passion's Edge, and the Pathfinder Society wants the sword whole again before being returned to Absalom. Madness, murder, and mayhem await you in the River Kingdoms!
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Post by The Dungeon Master on Aug 3, 2014 6:42:51 GMT -5
Pathfinder Society Scenario #56: The Jester's Fraud A Pathfinder Society Scenario designed for 5th to 9th level characters (Tiers: 5–6 and 8–9). You are APL 7 so will play at subtier 5-6.
Life in Taldor is fraught with peril, especially for the crumbling noble houses of the Taldan countryside. One such house, the Bourtze Family, has fallen on hard times and they've informed the Pathfinder Society that, in exchange for a small sum of money, they'd be willing to part with a treasure trove of lore about Qadira's Grand Campaign, the 300-year invasion of Taldor. On your arrival, things quickly turn for the worse and instead of evaluating the worth of a few scraps of historical paper, you must instead retrieve one of the most dangerous artifacts in the empire.
Pathfinder Society Scenario #2-03: The Rebel's Ransom A Pathfinder Society Scenario designed for 5th to 9th level characters (Tiers: 5–6 and 8–9). You will be APL 7 so will play at subtier 5-6.
The Ruby Prince of Osirion sends you to the Parched Dunes to find what became of a secret Pathfinder expedition sent there to recover artifacts for the Ruby Prince himself. What you find there may very well end the Pathfinder Society as you know it.
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Post by The Dungeon Master on Nov 25, 2014 8:52:04 GMT -5
Pathfinder Society Scenario #2-06: The Heresy of Man—Part I: The First Heresy A Pathfinder Society Scenario designed for 5th to 9th level characters (Tiers: 5–6 and 8–9). You will be APL 8 so will play at subtier 8-9.
For more than 2 millennia, the nation of Rahadoum has lived under the Laws of Man that decreed "let no man be beholden to a god." While this has led to relative peace without religious strife, it has left the nation devoid of divine healing and magical methods to provide succor to those ravaged by disease or injury. When a new and mysterious plague begins ravaging the coastal villages of Rahadoum, you are sent by the Pathfinder Society to escort a cleric of Sarenrae into the heart of the plague in order to protect a secret Pathfinder research project. Getting there means smuggling the cleric in as contraband and when the Pure Legion, Rahadoum's defense against religion, get wind of your arrival, you must fight not only to protect the cleric, but to keep yourselves from being executed for violating the First Heresy.
The First Heresy is the first scenario in the The Heresy of Man campaign arc. Pathfinder Society Scenario #2-07: The Heresy of Man—Part II: Where Dark Things Sleep is the sequel.
Pathfinder Society Scenario #2-07: The Heresy of Man—Part II: Where Dark Things Sleep A Pathfinder Society Scenario designed for 5th to 9th level characters (Tiers: 5–6 and 8–9). You will be APL 8 so will play at subtier 8-9.
When a Pathfinder team in the godless nation of Rahadoum disappears, the Pathfinder Society sends the PCs to investigate. Deep beneath the sands of the small village of Wadi al-Hesr, a long imprisoned evil—responsible in part for the destruction of an ancient empire—now stirs and threatens the entire region with a deadly plague. Can the Pathfinders survive a sinister game of cat-and-mouse and escape with their lives?
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