|
Post by louist on Jan 10, 2008 21:00:56 GMT -5
LogazNir moves quickly to place himself between the changed father Odo and ArdFionn, and attack with his two-handed great axe.
((Is ArdFionn changing as well?))
|
|
|
Post by hyarion on Jan 10, 2008 21:56:28 GMT -5
Swiftly recovering from the shock of the horror before him, Galadaeg will take the opportunity to aim and fire a shot from his bow if he has a clear shot. Otherwise he will draw his sword and stand between the Daemon and his friends Konrad and Gustav.
|
|
|
Post by The Dungeon Master on Jan 11, 2008 11:40:06 GMT -5
Galadaeg puts an arrow into the spawn’s right leg, lightly wounding it with 7 points dealt (68 rolled). ArdFionn writhes on the ground but does not appear to be mutating.
Father Ranulf, being unarmed and unarmored, snatches up a chair and attacks the creature but misses.
LogazNir’s axes misses (76 rolled.)
The spawn claws 3 times in rapid succession at LogazNir, but misses each time (although the third attack just barely missed.)
Please post your actions for round 2. Gustav and Konrad are still frightened.
|
|
|
Post by hyarion on Jan 11, 2008 13:34:00 GMT -5
Relieved that his friend was unharmed and still standing to distract the daemon, Galadaeg prepares to renew his assault on the Daemon. If Galadaeg still has a clear shot, he'll aim and fire a second time, otherwise he'll draw his sword and charge the beast.
|
|
|
Post by louist on Jan 11, 2008 14:50:26 GMT -5
LogazNir will make an All-Out-Attack on the creature, hoping to kill it before it can cause any damage!
|
|
|
Post by The Dungeon Master on Jan 12, 2008 10:16:57 GMT -5
Galadaeg would be firing into combat, so would not have a clear shot. As there is not enough room to charge the elf draws his sword and advances into combat.
Father Ranulf swings the chair and connects with the spawn’s left arm but fails to do any damage.
LogazNir’s first attack connects with its head, dealing 6 points of damage, but having no effect on the creature.
The creature claws at LogazNir, hitting the dwarf in the head for 1 point of damage.
LogazNir’s second attack strikes the creature’s right arm for 9 points of damage. The monster is still only lightly wounded.
The creature’s second and third attacks against LogazNir miss.
Assuming your actions stay the same for round 3.
Gustav and Konrad are still frightened.
Galadaeg’s sword strike misses (70 rolled).
Father Ranulf slams the chair into the creature’s right leg (he seems reticent about attacking his former friend) but deals no damage.
LogazNir’s first attack misses (94 rolled).
So does the creature’s first attack.
LogazNir’ second attack misses (93 rolled) as do the creature’s second and third attacks.
Please post your actions for round 4. Gustav is still frightened but Konrad has gathered his wits and may now act.
|
|
|
Post by hyarion on Jan 12, 2008 11:22:21 GMT -5
Galadaeg will attack the Daemon and then drop into a defensive stance.
|
|
|
Post by louist on Jan 12, 2008 22:37:27 GMT -5
LogazNir contiues swinging with as strength as he can muster, suprised the creature seemed to shrug off such a block to its head.
|
|
|
Post by eighteez on Jan 14, 2008 8:22:50 GMT -5
(OOC: in case I dont make it back here today, if Gustav becomes unfrightened he draws his steel and makes an all out attack. (charging first if possible) Putting himself in between the beast and anyone down and injured)
|
|
|
Post by lot on Jan 16, 2008 9:05:48 GMT -5
Konrad, as his paralyzing horror fades, draws his blade and makes an all-out attack against the monster.
|
|
|
Post by The Dungeon Master on Jan 16, 2008 13:20:36 GMT -5
Defensive stance was errata’d to a full-round action. Erring on the side of survival I have Galadaeg taking a defensive stance this round.
Father Ranulf misses with the chair.
LogazNir slams his axe into the spawn’s left arm for 7 points. Still, the monstrosity is only lightly wounded.
Konrad can draw his weapon and make a single attack. Konrad attacks the left arm as well, dealing 8 points of damage. Now the spawn is heavily wounded.
The creature turns its attention to Konrad, clawing the squire’s body for 1 point of damage.
LogazNir strikes the creature’s right arm, dealing 11 points of damage. The creature’s right arm now hangs limply at its side.
The creature lashes out at LogazNir with its left arm but misses.
Please post your actions for round 5. Gustav is no longer afraid.
|
|
|
Post by hyarion on Jan 16, 2008 13:48:42 GMT -5
Galadaeg will aim an attack at the Daemon while in his defensive stance.
OOC: Chris, where can I get a copy of the Errata so that I don't get caught by stuff like that again? Is it in a digital format?
EDIT: Found the errata. Is it possible for you to correct all the affected char sheets to bring the Enc of a Waterskin down to 30 instead of 100?
|
|
|
Post by louist on Jan 16, 2008 19:03:29 GMT -5
LgazNir continues to attack the creature, confident now that the monstrosity can indeed be wounded.
|
|
|
Post by eighteez on Jan 17, 2008 8:53:04 GMT -5
Gustav draws his steel and makes an all out attack. (charging first if possible) Putting himself in between the beast and anyone down and injured)
(Yeah, those waterskins must be full of lead!)
|
|
|
Post by lot on Jan 17, 2008 9:47:05 GMT -5
Konrad will make a swift attack against the creature.
|
|