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Post by The Dungeon Master on Jun 20, 2005 14:03:08 GMT -5
Blaarg 7 orcs surrender = 21 2 orcs flee = 4 Defeating the Portcullis trap = 52 MVP = 875 an idea that saved the party (the coupon during the portcullis trap) = 350 Good role-playing = 200 Total for game =1,502 Total XP = 1,928
Erik 7 orcs surrender = 21 2 orcs flee = 4 Good role-playing = 300 Healing = 88 Total for game =413 Total XP = 4,760
Robyn defeating Blaarg = 53 7 orcs surrender = 23 2 orcs flee = 4 Most damage = 209 (against Blaarg) Clever idea (use of orcs to test the pools) = 192 Total for game = 482 Total XP = 9,459
Thara 7 orcs surrender = 23 2 orcs flee = 4 Total for game = 27 Total XP = 822
Xarvok the fighter 7 orcs surrender = 10 2 orcs flee = 2 Good roleplaying = 150 Survived a critical hit (orc hacked you shoulder top) = 40 Total for game = 202 Total XP = 2,275
Xarvok the cleric 7 orcs surrender = 10 2 orcs flee = 2 Good roleplaying = 150 Healing = 26 Total for game = 188 Total XP = 2,257
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Post by The Dungeon Master on Jun 20, 2005 14:19:53 GMT -5
Blaarg Attacking the orcs = 1 Defeated by Robyn = -1 Fighting Robyn = 1 Total for game = 0 Total Honor = 10
Erik Attacking the orcs = -1 Taking orc prisoners = 1 Orc experiments = -1 Healing = 10 Total for game =2 Total honor = 18
Ivee Total for game =0 Total honor = 29
Robyn Attacking the orcs = 1 Severity Level 1 critical hit to finger of orc with Eggshell Defense = 1 Gloating over her victory over the orc with Eggshell Defense = 1 Orc experiments = 1 Nice scabbard = 1 Garish halberd = -1 Halberd rusts = -1 Magic glowing longsword rusts = -1 Shortbow becomes more cracked = -1 Quarterstaff becomes more cracked = -1 Total for game = 0 Total Honor= 31
Thara Total for game = 0 Total Honor= 16
Xarvok Hurls when witnessing the fish swallowing orc and the reverse = -1 actual honor Severity Level 9 critical hit to armpit of orc = 1 The orc experiments = -5 Surviving the Orc critical hack to the shoulder top = 4 Taking orc prisoners = 1 Healing = 7 Uno's Run = 1 Total for game = 1 Total XP = 17
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Post by The Dungeon Master on Jun 20, 2005 14:21:26 GMT -5
Good to Tom What Wounds Did Ever Heal But By Degrees? Play this coupon to add +2/die to a curing spell
Bad to Zack Do Over Monster gets a mulligan
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Post by cw on Jun 20, 2005 16:16:46 GMT -5
But how about... (dare I ask?)... AIPs? I picture Thor and the Feeble Gawd standing and waiting for us outside of Quasqueton, holding the red-glowing by the scruff of the neck, and saying, "Boys, I think we need to have a little talk."
And... Tom got a coupon! Huzzah! er, I mean, Yay!
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Post by The Dungeon Master on Jun 20, 2005 17:37:55 GMT -5
Blaarg 1 to N for group drift
Erik 1 to CE for Mengelian orc experimentation 1 to N for group drift
Ivee
Robyn 1 to LG for being supportive of Xarvok 1 to CE for Mengelian orc experimentation
Thara 1 to N for group drift
Xarvok 1 to CE for Mengelian orc experimentation 1 to LG for forgoing healing for the good of the party 1 to N for group drift
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Post by cw on Jun 21, 2005 8:13:29 GMT -5
By any chance, do the LG and CE cancel each other out?
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Post by The Dungeon Master on Jun 21, 2005 8:34:26 GMT -5
By any chance, do the LG and CE cancel each other out? Yes, and no. When you get an AIP it gets charted from your current position. Depending on how that hits, two opposing AIP's, while technically cancelling each other out, may be at a slightly different projection on the chart. By the way, always petition me during the game and after for anything you did that you felt was worthy of an AIP (it has to be a situation that warranted a moral choice - not just "I was generally acting like x" (that's how you're supposed to act). It's just the nature of tracking this stuff that I might remember infractions more clearly than adherances.
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Post by cw on Jun 21, 2005 9:10:47 GMT -5
By any chance, do the LG and CE cancel each other out? Yes, and no. When you get an AIP it gets charted from your current position. Depending on how that hits, two opposing AIP's, while technically cancelling each other out, may be at a slightly different projection on the chart. By the way, always petition me during the game and after for anything you did that you felt was worthy of an AIP (it has to be a situation that warranted a moral choice - not just "I was generally acting like x" (that's how you're supposed to act). It's just the nature of tracking this stuff that I might remember infractions more clearly than adherances. So petitioning in-game for stuff like that is not smackdown-worthy? In the past, I've been reluctant to do such things, equating it in my head with rules-lawyering and grade-grubbing. But the more we play, the more I realize that active rules-lawyering is just another part of Hackmaster. As for this game's instances of alignment adherence? Well, once Xarvok realized that the Orcs were... human and stuff, he made a conscious effort to try to undo some of the nastiness that Robyn was doing... (not that it worked) by bringing the Pepto Bismal back to the Orcs. I picture Xarvok being violently prejudiced against them at first (being a dwarf, and them being orcs), but then coming around after the slow realization of both the horror of what Robyn was doing and the fact that "we" had invaded "their" space. But that's not exactly CG-alignment-point-worthy, I admit; that's just what was going through his head. I thought our little interfaith ceremony was pretty CG, though, especially considering the Hackmaster religious situation. Making rules up on the fly to help a soul get where it belongs? Erik and Xarvok realizing that they might have more in common than not in common and working together, dogma be damned? Actually, I see this as being both CG for Xarvok and LN for Erik, considering their perspectives: Erik considered it a favor which he expects to redeem later, as well as upholding a party charter order of cooperation or whatever; meanwhile, Xarvok considered it bending the rules in order to do what was right... But then again, I'm a firm believer that the same event can count in several different directions alignment-wise, depending on the motivations and perspectives of the participants... And I'm also speaking for Erik in his absence, which I probably shouldn't be doing! (sorry, Tom, just theorizing)
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Post by The Dungeon Master on Jun 21, 2005 11:02:22 GMT -5
Yes, and no. When you get an AIP it gets charted from your current position. Depending on how that hits, two opposing AIP's, while technically cancelling each other out, may be at a slightly different projection on the chart. By the way, always petition me during the game and after for anything you did that you felt was worthy of an AIP (it has to be a situation that warranted a moral choice - not just "I was generally acting like x" (that's how you're supposed to act). It's just the nature of tracking this stuff that I might remember infractions more clearly than adherances. So petitioning in-game for stuff like that is not smackdown-worthy? In the past, I've been reluctant to do such things, equating it in my head with rules-lawyering and grade-grubbing. But the more we play, the more I realize that active rules-lawyering is just another part of Hackmaster. As for this game's instances of alignment adherence? Well, once Xarvok realized that the Orcs were... human and stuff, he made a conscious effort to try to undo some of the nastiness that Robyn was doing... (not that it worked) by bringing the Pepto Bismal back to the Orcs. I picture Xarvok being violently prejudiced against them at first (being a dwarf, and them being orcs), but then coming around after the slow realization of both the horror of what Robyn was doing and the fact that "we" had invaded "their" space. But that's not exactly CG-alignment-point-worthy, I admit; that's just what was going through his head. I thought our little interfaith ceremony was pretty CG, though, especially considering the Hackmaster religious situation. Making rules up on the fly to help a soul get where it belongs? Erik and Xarvok realizing that they might have more in common than not in common and working together, dogma be damned? Actually, I see this as being both CG for Xarvok and LN for Erik, considering their perspectives: Erik considered it a favor which he expects to redeem later, as well as upholding a party charter order of cooperation or whatever; meanwhile, Xarvok considered it bending the rules in order to do what was right... But then again, I'm a firm believer that the same event can count in several different directions alignment-wise, depending on the motivations and perspectives of the participants... And I'm also speaking for Erik in his absence, which I probably shouldn't be doing! (sorry, Tom, just theorizing) Excellent! Not rules-lawyering, merley helping an aging DM remeber all the nuances of a session, or calling to attention noteworthy events. I see 1 AIP to CG for Xarvok for bringing the Pepto 1 AIP to CG for Xarvok for the ceremony 1 AIP to LN to Erik for the ceremony
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Post by cw on Jun 21, 2005 11:56:08 GMT -5
Awesome! Thanks. In the future, I will continue to try to help your memory without fear of retribution.
(like when I said "did you remember to have the armor absord some of the damage?" the other day)
In all instances please assume that I mean no harm or criticism by any such comments. I'm just trying to help with the many rules of a rules-heavy system.
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Post by The Dungeon Master on Jun 21, 2005 12:08:38 GMT -5
Awesome! Thanks. In the future, I will continue to try to help your memory without fear of retribution. (like when I said "did you remember to have the armor absord some of the damage?" the other day) In all instances please assume that I mean no harm or criticism by any such comments. I'm just trying to help with the many rules of a rules-heavy system. I am always grateful for any help in any system we play. I consider rules-lawyering debating interpretations of rules, not the actual corrections of how they are adjudicated. My goal is to always try and apply the rules correctly in any given situation. If I'm doing something wrong, please tell me about it right away, whether it's Hackmaster or 3.5. If I have mis-interpreted or misapplied a rule, I will correct it immediately. If the issue truly is one of a differing interpretation of a rule, I may ask that we continue the discussion outside of the game, but for the sake of the game I will rule thusly. If the subsequent discussion leaves myself and a player on opposite sides of a fence concerning a rules interpretation, then I will most likely table it and say I want to run it like this, whatever this may be. Further discussion after that point I consider rules-lawyering. I know my definition may not match others', but I run rules-heavy games. That's just my style. In the course of running the game, everybody should be working under the same rules mechanics, so corrections, etc. are most welcome.
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