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Post by The Dungeon Master on Jul 19, 2005 5:45:59 GMT -5
The web page has been updated
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Post by imp on Jul 19, 2005 10:20:17 GMT -5
I think you missed Blaarg's cure-all in the timeline...
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Post by The Dungeon Master on Jul 19, 2005 10:28:39 GMT -5
I think you missed Blaarg's cure-all in the timeline... oops, right-o. Thanks.
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Post by The Dungeon Master on Jul 19, 2005 15:29:35 GMT -5
I don't think it too far-fetched to say that, while looking for trouble in the area betwen the temple of Thor and the fighter's kobar, the rest of the party could ask for their waterskins to be refilled as needed.
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Post by imp on Jul 20, 2005 12:00:42 GMT -5
Or, they could look for trouble between the temple and Farzey, where there be a river.
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Post by The Dungeon Master on Jul 20, 2005 12:20:31 GMT -5
Or, they could look for trouble between the temple and Farzey, where there be a river. True, although a bit more of a hike. Either way, just my way of saying it shouldn't be a concern. Unlike food...
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Post by The Dungeon Master on Jul 20, 2005 15:24:25 GMT -5
Tomar'Kiev 1, 12082 Sa'Mar camp in the Valley between Farzey and Purge During Robyn's shift, shortly after midnight, the wind died completely. A fiery cloud of vapor appeared in what little moonlight was afforded. At once a strange distortion began, causing movements and sounds to first speed up and then slow down. The cloud hovered in front of Robyn for a moment. The very next instant, the party found itself, completely kitted for travel, outside of the fighter kobar, just as Xarvok exited. Based on a hurred comparison of notes it was determined to be 9 days later than the morning during which (at least to the others' perceptions) they had just parted company with Xarvok.
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Post by imp on Jul 20, 2005 16:31:42 GMT -5
Tomar'Kiev 1, 12082 Sa'Mar camp in the Valley between Farzey and Purge During Robyn's shift, shortly after midnight, the wind died completely. A fiery cloud of vapor appeared in what little moonlight was afforded. At once a strange distortion began, causing movements and sounds to first speed up and then slow down. The cloud hovered in front of Robyn for a moment. The very next instant, the party found itself, completely kitted for travel, outside of the fighter kobar, just as Xarvok exited. Based on a hurred comparison of notes it was determined to be 9 days later than the morning during which (at least to the others' perceptions) they had just parted company with Xarvok. Hmm... Well, whatever works. Could you at least add the skipped days into the timeline with their day-name and date, please? And, if it's just going to be Robyn and Xarvok for a bit, anyway, I certainly wouldn't be opposed to a bit of after-dinner Hackmaster some evening between now and the 30th. (In case you suddenly find that your kid-free evenings are sadly devoid of paperwork, or something.)
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Post by The Dungeon Master on Jul 20, 2005 17:43:49 GMT -5
Tomar'Kiev 1, 12082 Sa'Mar camp in the Valley between Farzey and Purge During Robyn's shift, shortly after midnight, the wind died completely. A fiery cloud of vapor appeared in what little moonlight was afforded. At once a strange distortion began, causing movements and sounds to first speed up and then slow down. The cloud hovered in front of Robyn for a moment. The very next instant, the party found itself, completely kitted for travel, outside of the fighter kobar, just as Xarvok exited. Based on a hurred comparison of notes it was determined to be 9 days later than the morning during which (at least to the others' perceptions) they had just parted company with Xarvok. Hmm... Well, whatever works. Could you at least add the skipped days into the timeline with their day-name and date, please? And, if it's just going to be Robyn and Xarvok for a bit, anyway, I certainly wouldn't be opposed to a bit of after-dinner Hackmaster some evening between now and the 30th. (In case you suddenly find that your kid-free evenings are sadly devoid of paperwork, or something.) Will do. Just let us know when you had in mind. Some nights are better than others due to karate
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Post by The Dungeon Master on Jul 20, 2005 19:37:18 GMT -5
Another possibility would be to advance the timeline a bit via the message boards
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Post by imp on Jul 21, 2005 8:12:38 GMT -5
Candi, what do you think? Should we go to Purge or head back towards Q? Where Q is only 3 days away, and we've already sold 90% of the stuff we wanted to sell, AND we're running low on money, *AND* the food situation is not looking nearly as bleak as it was... I say we head back there. First, though, I think I should pop back into Farzey and buy a couple of... um... whatever the polearm with the hook on the end is called. For the key in the pool.
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Post by Candace on Jul 21, 2005 11:16:46 GMT -5
I agree no reason not to head back to Q and we can swing by Farzy to grap the polehook
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Post by The Dungeon Master on Jul 21, 2005 13:48:32 GMT -5
I agree no reason not to head back to Q and we can swing by Farzy to grap the polehook Grap the polehook? Is that like Snarfle the Garthak?
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