|
Post by The Dungeon Master on Nov 10, 2011 14:24:58 GMT -5
South Rostland Road Oleg's Trading Post The Greenbelt The Narlmarches Bandits' Thorn Ford Camp Thorn River Bokken's Hut Spider's Nest Fairy Nest The Kamelands Gold Mine Radish Patch Temple of the Elk Forgotten Cache Shrike River Nettle's Crossing The Old Sycamore Sootscale mines Barbarian Cairn Trap-filled Glade Dead Trapper Frog Pond Statue of Erastil Boggard Lair Tuskgutter's Lair Rickety Bridge Trapped Thylacine Fangberry Thicket River Crossing Dead Unicorn The Stag Lord's Fort and the Haunted Hillside - now the capital City of Amiria, Stag's Crossing Gurdin River Ford Old Crackjaw's Den Candlemere Tower The Mud Bowl The Mad Hermit Isle of the Lizard King The Lonely Barrow Melianse's Pond The Grove of Tiressia The Blighted Hollow Abandoned Keep Hodag Den
|
|
|
Post by The Dungeon Master on Apr 2, 2012 20:21:04 GMT -5
The Kingdom of Amiria (Neutral) Size = 43; Control DC = 63 Economy = 64; Loyalty = 64; Stability = 63 Treasury = 55; Unrest = 2; Consumption = -1 Population 22500 Token Promotion, Normal Taxes, 6 Festivals/ year Cities: Stag's Crossing (capital), Leveton, Tatzlford, Elkholm, Sweet Grove Ruler: Duke Jamir Medvyed Councilor: Aliana General: Akiros Ismort Grand Diplomat: Elizabeth High Priest: Jhod Kavken Magister: Clovik Farthas Marshall: Hector Royal Assassin: Lethol Spymaster: Jamir's 3rd level follower Treasurer: Oleg Leveton Warden: Kesten Garess Lord Chancellor: Attachments:
|
|
|
Post by The Dungeon Master on Aug 15, 2012 12:41:44 GMT -5
The Slough Attachments:
|
|
|
Post by The Dungeon Master on Aug 15, 2012 15:08:47 GMT -5
The Nomen Heights Attachments:
|
|