Post by Admin Account on Oct 13, 2004 13:23:25 GMT -5
Here is a sticky of just the Treasure Guidelines people agreed on. Should make it easier for you to refrence Chris.
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Ok, we have a lot of thoughts on this issue. I will try to sum up a solution and people can comment on it.
Now this seems pretty cut and dry, let me now adress a previous issue we had brought up in our original RPing thread
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Ok, we have a lot of thoughts on this issue. I will try to sum up a solution and people can comment on it.
- All items not useable in a realistic way by a party member are sold. Examples of when an item is not useable (a +1 weapon is found, but the only person who can use it already has one. a magic weapon is found, but the person who could use it would probably only use it as a back up. etc.)
- The person who gets the new magic item must sell and split the profit from any older magic item that is replaced by the new one (e.g. Elf has a +1 mace, we find a +2 mace. She keeps the +2 mace and sells the +1 and splits the money) This should also apply to non magic items (e.ge you have a MW L.Sword, you find a +1 one. You have to sell your MW one and split the profit).
- Both of the above rules will not apply if an existing party member can use the replaced item. (e.g. your old +1 sword could be used by another character, we don't sell it, they get it)
- Party pays for item IDs of ALL non potion magic items before the total take is split. (e.g. Chris is pumled until we get the +1 sword form him and we all split the cost of the ID evenly. "It's all for the good of lawfulness )
- The group evenly pays for 1 attempt at spellcraft on each potion/liquid. If we still do not know what it is, we either (a) Chuck it in the trash (b) Let anyone in the party who wants it be able to pay "1.5gp - the amount they paid for the spellcraft" to keep it. (c) If we somehow find a way to sell it for more than 1.5gp to a merchant, we sell it to the merchant unless a party member will pay more for it.
- ID'd healing potions go to the front line fighters first. Once they have at least one each, then they go to the next bext "fighters" until everyone has one, then repeat the process.
- Any potion ID'd worth at least a base value of 300gp will be sold unless it is a highly useable for a party member. If it is valued under 300gp, all but almost useless potions will be up for grabs for party members.
- If at some point we find ourselves in need of a hireling, the cost of said hireling will be taken from profits.
- After all of the above is taken care of, all profits left will be divided equaly amongst all members. This happens regardless of how well an individual makes out, everyone gets a fair split.
Now this seems pretty cut and dry, let me now adress a previous issue we had brought up in our original RPing thread
- Members of the group who have been part of the job/mission for less than 50% of the time shall give up willingly their rights to a full share of profits. They shall be entitled to a 50% share or profits only.
- Any member not present in the mission shall be awarded 100% of zero profit.
- Less than 50% members shall still be entitled to magic items as per the above rules with the following exceptions: Any item of particularly high value (1500gp x average party level) will be forfeit to group profit even if it is useable to the less than 50% member.
- Any healing potions available for distribution shall be forfeit to the 50% or less member until all 50% or more members have had there supply replenished (AKA at least 1 potion per person).