Post by The Dungeon Master on Oct 9, 2008 9:40:03 GMT -5
Kobold Hall
Introductory adventure in the DMG
The ruined manor now known as Kobold Hall was once a minor lord’s proud holding, a walled keep overlooking the old King’s Road. That was years ago, and the lord’s name and the glories he earned are long forgotten. Today, the place is called Kobold Hall after the malicious humanoids that infest the place. The Cloak Wood has overrun the grounds, with trees growing in the midst of abandoned gardens and courtyards.
Keep on the Shadowfell
An introductory 4th Edition D&D adventure for characters of levels 1-3
The town of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm. This keep overlooks the Shadow Rift, a dark scar in the world that was once a gateway to the Shadowfell but has been dormant for many years. Now, an evil cleric of Orcus, Demon Lord of the Undead, seeks to re-open the gate, and the only thing standing in his way is a small yet determined band of heroes.
Shadow of Kalarel (Sidetrek) (155)
Levels 2 and 3
Thunderspire Labyrinth
A 4th Edition D&D adventure for characters of levels 4–6
Beneath Thunderspire Mountain lies a sprawling network of mazes, tombs, and caverns collectively known as the Labyrinth. In recent years, this vast labyrinth has become a living dungeon where trade between the surface and subterranean worlds is possible. However, beyond the well-lit halls where prospectors, merchants, and traders convene lies a darker world where adventurers battle monsters and fiendish beings perform secret rituals for their dark masters....
Echoes of Thunderspire Labyrinth (Sidetrek)
Pyramid of Shadows
A 4th Edition D&D adventure for characters of levels 7–10
The ancient trees of the Shadowsong Forest have borne witness to the passing of epochs, and hidden beneath their dark canopies are the remains of empires long departed. Few souls brave enough to explore the primeval forest ever return, for countless horrors haunt the crumbled ruins. When a band of evil criminals seeks refuge within the darkest reaches of the forest, brave adventurers are needed to root them out. The trail leads to the heart of the woods, wherein looms the greatest secret of all — the Pyramid of Shadows.
King of the Trollhaunt Warrens
A D&D adventure for 11th-level characters.
King of the Trollhaunt Warrens is the first-ever paragon-level adventure for 4th Edition Dungeons & Dragons. Designed to take characters from 11th to 14th level, this adventure pits the heroes against a variety of horrible monsters and fiendish foes as they seek to thwart the evil machinations of the denizens of the Trollhaunt Warrens.
Demon Queen's Enclave
Demon Queen’s Enclave is a D&D adventure designed to take characters from 14th to 17th level. In this adventure, the heroes must unravel the plots of the vile minions of Lolth, the infamous Demon Queen of Spiders. Along the way, they’ll face off against drow, demons, and worse!
Assault on Nightwyrm Fortress
Assault on Nightwyrm Fortress is a D&D adventure designed to take characters from 17th to 21st level. In this adventure, the PCs discover that not all souls rest easy, particularly those spirited away to Nightwyrm Fortress. To learn the truth, players must pierce death's veil itself and entre the Shadowfell, where sinister echoes of life wing through eternal gloom.
Death's Reach
Death's Reach is a D&D adventure designed to take characters from 21st to 24th level. In this adventure, players learn the very foundation of reality is threatened by those seeking to usurp the powers of the god of death. To prevent this cosmic coup, players must trace the disruptions into the Shadowfell's timeless core, where all things find their end.
Kingdom of the Ghouls
This D&D adventure is designed to take characters from 24th to 27th level. In this adventure, demonic forces plot to usurp the Raven Queen's power over death, and all paths lead to an ancient kingdom hidden in the subterranean depths of the Shadowfell.
Prince of Undeath
Introductory adventure in the DMG
The ruined manor now known as Kobold Hall was once a minor lord’s proud holding, a walled keep overlooking the old King’s Road. That was years ago, and the lord’s name and the glories he earned are long forgotten. Today, the place is called Kobold Hall after the malicious humanoids that infest the place. The Cloak Wood has overrun the grounds, with trees growing in the midst of abandoned gardens and courtyards.
Keep on the Shadowfell
An introductory 4th Edition D&D adventure for characters of levels 1-3
The town of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm. This keep overlooks the Shadow Rift, a dark scar in the world that was once a gateway to the Shadowfell but has been dormant for many years. Now, an evil cleric of Orcus, Demon Lord of the Undead, seeks to re-open the gate, and the only thing standing in his way is a small yet determined band of heroes.
Shadow of Kalarel (Sidetrek) (155)
Levels 2 and 3
Thunderspire Labyrinth
A 4th Edition D&D adventure for characters of levels 4–6
Beneath Thunderspire Mountain lies a sprawling network of mazes, tombs, and caverns collectively known as the Labyrinth. In recent years, this vast labyrinth has become a living dungeon where trade between the surface and subterranean worlds is possible. However, beyond the well-lit halls where prospectors, merchants, and traders convene lies a darker world where adventurers battle monsters and fiendish beings perform secret rituals for their dark masters....
Echoes of Thunderspire Labyrinth (Sidetrek)
Pyramid of Shadows
A 4th Edition D&D adventure for characters of levels 7–10
The ancient trees of the Shadowsong Forest have borne witness to the passing of epochs, and hidden beneath their dark canopies are the remains of empires long departed. Few souls brave enough to explore the primeval forest ever return, for countless horrors haunt the crumbled ruins. When a band of evil criminals seeks refuge within the darkest reaches of the forest, brave adventurers are needed to root them out. The trail leads to the heart of the woods, wherein looms the greatest secret of all — the Pyramid of Shadows.
King of the Trollhaunt Warrens
A D&D adventure for 11th-level characters.
King of the Trollhaunt Warrens is the first-ever paragon-level adventure for 4th Edition Dungeons & Dragons. Designed to take characters from 11th to 14th level, this adventure pits the heroes against a variety of horrible monsters and fiendish foes as they seek to thwart the evil machinations of the denizens of the Trollhaunt Warrens.
Demon Queen's Enclave
Demon Queen’s Enclave is a D&D adventure designed to take characters from 14th to 17th level. In this adventure, the heroes must unravel the plots of the vile minions of Lolth, the infamous Demon Queen of Spiders. Along the way, they’ll face off against drow, demons, and worse!
Assault on Nightwyrm Fortress
Assault on Nightwyrm Fortress is a D&D adventure designed to take characters from 17th to 21st level. In this adventure, the PCs discover that not all souls rest easy, particularly those spirited away to Nightwyrm Fortress. To learn the truth, players must pierce death's veil itself and entre the Shadowfell, where sinister echoes of life wing through eternal gloom.
Death's Reach
Death's Reach is a D&D adventure designed to take characters from 21st to 24th level. In this adventure, players learn the very foundation of reality is threatened by those seeking to usurp the powers of the god of death. To prevent this cosmic coup, players must trace the disruptions into the Shadowfell's timeless core, where all things find their end.
Kingdom of the Ghouls
This D&D adventure is designed to take characters from 24th to 27th level. In this adventure, demonic forces plot to usurp the Raven Queen's power over death, and all paths lead to an ancient kingdom hidden in the subterranean depths of the Shadowfell.
Prince of Undeath