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Post by The Dungeon Master on Jan 14, 2007 0:14:13 GMT -5
Wild Shape Player’s Handbook, page 37 Replace sentence 3 of this class feature with the following text: This ability functions like the alternate form specia ability (see the Monster Manual), except as noted here. Add the following sentence to the end of paragraph 1: Each time you use wild shape, you regain lost hit points as if you had rested for a night. Add this new paragraph after the current paragraph 1: Any gear worn or carried by the druid melds into the new form and becomes nonfunctional. When the druid reverts to her true form, any objects previously melded into the new form reappear in the same location on her body that they previously occupied and are once again functional. Any new items worn in the assumed form fall off and land at the druid's feet.
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Post by The Dungeon Master on Jan 14, 2007 0:17:27 GMT -5
Alternate Form (Page 305) Make the following changes. Delete the second sentence of the entry. Add the following text to the body of the ability description: A true seeing spell or ability reveals the creature’s natural form. A creature using alternate form reverts to its natural form when killed, but separated body parts retain their shape. A creature cannot use alternate form to take the form of a creature with a template. Add the following text to Line 1 of the changes: If the new form has the aquatic subtype, the creature gains that subtype as well. Replace Line 2 of the changes with the following text: —The creature loses the natural weapons, natural armor, and movement modes of its original form, as well as any extraordinary special attacks of its original form not derived from class levels (such as the barbarian’s rage class feature). Add the following text to the end of Line 6 of the changes: Apply any changed physical ability score modifiers in all appropriate areas with one exception: the creature retains the hit points of its original form despite any change to its Constitution. Replace Line 7 of the changes with the following text: — Except as described elsewhere, the creature retains all other game statistics of its original form, including (but not necessarily limited to) HD, hit points, skill ranks, feats, base attack bonus, and base save bonuses. Add the following text to the end of the entry. —Any gear worn or carried by the creature that can’t be worn or carried in its new form instead falls to the ground in its space. If the creature changes size, any gear it wears or carries that can be worn or carried in its new form changes size to match the new size. (Nonhumanoid-shaped creatures can’t wear armor designed for humanoid-shaped creatures, and viceversa.) Gear returns to normal size if dropped.
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