Post by The Dungeon Master on Oct 9, 2008 12:53:22 GMT -5
The Tariff of Relkingham
Dungeon 158
The goddess Erathis has never seemed the sort to demand the sacrifice of mortals in exchange for safe trade routes, but
that’s exactly what her high priest has demanded. When a local ruler asks the characters to investigate the high priest, a chain of events is set in motion that could shake the city of Wyllea, and the church of Erathis, to its core. An adventure for 3rd-level PCs.
Heathen
Dungeon 155
The paladin Jaryd set out to find and destroy the Hand of Naarash. He was never heard from again. Now the PCs must retrace Jaryn’s steps across the harsh wilderness and determine what has become of the noble warrior. An adventure for 4th-level PCs.
Sleeper in the Tomb of Dreams
Dungeon 155
Cultists seek to free the soul of a terrible entity from beyond the stars. The PCs must retrieve the soul vessel of a long-dead evil paladin to stop cultists’ plan from coming to fruition. An adventure for 8th-level PCs.
The Last Breaths of Ashenport
Dungeon 156
Newly updated for 4th Edition! The seaside town of Ashenport has a troubled past and a dark secret. If you spend a night in Ashenport, you just might not wake up the next morning. An adventure for 8th-level PCs.
Massacre at Fort Dolor
Dungeon 157
The outpost of Fort Dolor has experienced an unprecedented stretch of peace in recent times. Then nearly the entire garrison disappears on a supposed routine patrol, and the town—still on the frontier—is left nearly defenseless. Can the adventurers dig to the bottom of the mystery at Fort Dolor before they, too, disappear? An adventure for 8th-level PCs
The Dark Heart of Mithrendain
Dungeon 157
When the PCs stumble into the Feywild, they find themselves in the middle of Mithrendain— a glorious eladrin city of grace and beauty. But as the heroes find themselves the target of mysterious attacks, they begin to discover that something
rotten lurks in the city’s heart. An adventure for 10th-level PCs.
The Haunting of Kincep Mansion
Dungeon 156
Long rumored to be haunted by eerie specters, Kincep Mansion has stood for years, mostly untouched by nearby
townsfolk. Now something is preying on the local villagers—something that comes from the house. An adventure for 12th-level PCs.
In the Depths of Avarice
Dungeon 157
The mine has been known as Tessount’s Folly for years, due to it producing nothing of value. Now Valmour, the youngest
son of the mine’s late owner, has inherited the mine . . . and found something he should have left buried. An adventure for 13th-level PCs.
Sea Reavers of the Shrouded Crags
Dungeon 158
A group of mysterious, sea raiders— capable of appearing from out of nowhere, striking, and disappearing—has terrorized a group of coastal states for some time. Now the leader of the states has asked the characters to infiltrate the raiders, find out how they operate, and put a stop to their activities. But once the heroes join the raiders, things aren’t as clear as they were led to believe. Will they succeed at their mission? Or join the raiders themselves? An adventure for 15th-level PCs.
The Ziggurat Beyond Time
Dungeon 159
Rising from the surface of a massive lake, an ancient ziggurat travels through time for purposes unknown. It's up to the characters to enter this strange relic and discover what dark threat the structure poses. An adventure for 21st-level PCs
Dungeon 158
The goddess Erathis has never seemed the sort to demand the sacrifice of mortals in exchange for safe trade routes, but
that’s exactly what her high priest has demanded. When a local ruler asks the characters to investigate the high priest, a chain of events is set in motion that could shake the city of Wyllea, and the church of Erathis, to its core. An adventure for 3rd-level PCs.
Heathen
Dungeon 155
The paladin Jaryd set out to find and destroy the Hand of Naarash. He was never heard from again. Now the PCs must retrace Jaryn’s steps across the harsh wilderness and determine what has become of the noble warrior. An adventure for 4th-level PCs.
Sleeper in the Tomb of Dreams
Dungeon 155
Cultists seek to free the soul of a terrible entity from beyond the stars. The PCs must retrieve the soul vessel of a long-dead evil paladin to stop cultists’ plan from coming to fruition. An adventure for 8th-level PCs.
The Last Breaths of Ashenport
Dungeon 156
Newly updated for 4th Edition! The seaside town of Ashenport has a troubled past and a dark secret. If you spend a night in Ashenport, you just might not wake up the next morning. An adventure for 8th-level PCs.
Massacre at Fort Dolor
Dungeon 157
The outpost of Fort Dolor has experienced an unprecedented stretch of peace in recent times. Then nearly the entire garrison disappears on a supposed routine patrol, and the town—still on the frontier—is left nearly defenseless. Can the adventurers dig to the bottom of the mystery at Fort Dolor before they, too, disappear? An adventure for 8th-level PCs
The Dark Heart of Mithrendain
Dungeon 157
When the PCs stumble into the Feywild, they find themselves in the middle of Mithrendain— a glorious eladrin city of grace and beauty. But as the heroes find themselves the target of mysterious attacks, they begin to discover that something
rotten lurks in the city’s heart. An adventure for 10th-level PCs.
The Haunting of Kincep Mansion
Dungeon 156
Long rumored to be haunted by eerie specters, Kincep Mansion has stood for years, mostly untouched by nearby
townsfolk. Now something is preying on the local villagers—something that comes from the house. An adventure for 12th-level PCs.
In the Depths of Avarice
Dungeon 157
The mine has been known as Tessount’s Folly for years, due to it producing nothing of value. Now Valmour, the youngest
son of the mine’s late owner, has inherited the mine . . . and found something he should have left buried. An adventure for 13th-level PCs.
Sea Reavers of the Shrouded Crags
Dungeon 158
A group of mysterious, sea raiders— capable of appearing from out of nowhere, striking, and disappearing—has terrorized a group of coastal states for some time. Now the leader of the states has asked the characters to infiltrate the raiders, find out how they operate, and put a stop to their activities. But once the heroes join the raiders, things aren’t as clear as they were led to believe. Will they succeed at their mission? Or join the raiders themselves? An adventure for 15th-level PCs.
The Ziggurat Beyond Time
Dungeon 159
Rising from the surface of a massive lake, an ancient ziggurat travels through time for purposes unknown. It's up to the characters to enter this strange relic and discover what dark threat the structure poses. An adventure for 21st-level PCs