Post by The Dungeon Master on Feb 23, 2009 8:37:15 GMT -5
EAST1-3 Unbidden
An attack of foul creatures has forced the closure of a dwarven mining operation. Adventurers are needed
to investigate the threat and make the mine safe for reopening. A Living Forgotten Realms adventure
set in the East Rift for characters levels 7 - 10.
DRAG1-3 A Stab in the Dark
Somewhere beneath the dirty streets of Westgate’s docks district, its one shining light of justice is held
hostage by a force intent on extinguishing any resistance. A rescue mission must be mounted, and it all
starts at…a masquerade ball? A Living Forgotten Realms adventure set in the Dragon Coast for
characters levels 7-10.
DALE1-3 Master and Servant
A man of importance has disappeared in hostile territory, and may have been captured. Returning him to
safety might not be easy. Sometimes... things are exactly as they seem. A Living Forgotten Realms
adventure set in the Dalelands for characters levels 7-10.
AGLA1-3 The Worst of All Snares
There are those in Aglarond who seek to undo the harmony that defines this peninsular nation. A request
for aid from a local wizard draws you into the savage underbelly of the slums of Old Velprintalar to
confront these villains and put an end to their plans. A Living Forgotten Realms adventure set in
Aglarond for characters levels 7-10.
CORE1-6 Incident at the Gorge of Gauros
Powerful forces work, for both weal and woe, in the lands surrounding the decimated nation of Thay.
Where the forces of good and evil clash great power can be unleashed, drawing those who seek
destruction, and those who strive to prevent destruction: A Living Forgotten Realms adventure set on
the border between Rashemen and Thay for characters levels 7-10.
MOON1-3 Black Gold
Dirty Barnison got his treasure: a mysterious, almost invisible, metallic stone of some unknown
substance. A visitor from a far away land now asks you to help him find some more of it and is willing to
pay top price for your efforts. A Living Forgotten Realms adventure set in The Moonshae Isles for
characters levels 7-10.
IMPI1-3 Lost Souls
Even in a place like Impiltur not all are corrupt. Some bright souls still strive to help the defenseless and
weak, but there is always something dark ready to extinguish what little light remains. Or is there more
going on when you hear the screams of terror coming from the shrine of Ilmater and the poorhouse
behind? A Living Forgotten Realms adventure set in the Impiltur for characters levels 7-10.
CORE1-7 Sovereign of the Mines
Someone is interfering with valuable shipments from the mining community of Ioma Town. Production is
way down, and the rulers of Amn aren’t pleased. The evidence indicates that it’s an inside job… deep
inside. Adventurers are needed to go into the mines and find out who (or what) is trying to sabotage the
Iomic Crystals. A Living Forgotten Realms adventure for characters levels 7-10 set in the Nelanther
Isles.
WATE1-3 The Woolmen’s Restless Tomb
A rich Waterdhavian guild wants to lay its former guildmaster to rest in lavish ceremony, but the guild
tomb is occupied by undead. Adventurers are sought to clear out the undead and discover clues as to
how they came to be there. A Living Forgotten Realms adventure set in Waterdeep for characters
levels 7-10.
AKAN1-3 Property for Sale
Trinkets and gold pieces are not the only revenue involved in clearing out a dungeon. Sometimes the
dungeon itself is worth a hefty sum. A Living Forgotten Realms adventure set in Akanûl for characters
levels 7-10.
March 4, 2009
CORM1-3 Head Above Water
The Valwater family has fallen on hard times but believes that a secret near their family’s decaying
estates may redeem their good name. Can the PCs uncover the truth that will restore the family’s honor?
A Living Forgotten Realms adventure set in Cormyr for characters levels 7-10.
March 11, 2009
LURU1-3 Shades of Blue Fire
A century ago, the Spellplague changed the very face of Faerun. Now, whispered rumors emerging from
the wilderness around Sundabar tell of a hitherto unknown and yet active plagueland surrounding the
forsaken and long abandoned village of Dorn’s Ford. A Living Forgotten Realms adventure set in Luruar
for characters levels 7-10.
March 18, 2009
TYMA1-3 Tools of the Trade
You are asked to investigate the theft of caravan goods in the village of Ruinspoke. Aside from the
monetary value of the stolen items, the reputation and prestige of House Jalt are at stake. Sometimes an
accident is just an accident, and sometimes it's a clue to something far more sinister. Adventuring isn't the
only dangerous profession. A Living Forgotten Realms adventure set in Tymanther for characters levels
7 - 10.
March 25, 2009
BALD1-3 Tome of the Traitor
When a Scribe of Candlekeep betrays his brethren to pursue his own goals, terrible knowledge escapes
the walls of the Edificant Library. Who will take the responsibility of wielding this power? A Living
Forgotten Realms adventure set in Baldur’s Gate for characters levels 7-10.
CORE1-8 Taken
The Night Knives have been punished for the kidnapping of many children in the city of Saerloon and with
it the authorities say the crime has been solved and the abductions stopped. But is it ever that simple?
What if some say that there are still children missing that need rescuing from a dark fate indeed? A
Living Forgotten Realms adventure set in Sembia for characters levels 7 - 10. Sequel to CORE1-5
Touched by Darkness.
April 1, 2009
MOON1-4 Black BloodThe Black Blood tribe holds sway over much of the island of Moray. An ambitious young man wants to
break their power and make the island safe again. However, he cannot do it alone. Part 2 of “The
Fisherman” Major Quest. A Living Forgotten Realms adventure set in the Moonshae Isles for characters
levels 7-10.
April 8, 2009
WATE1-4 Mystery of Deepwater HarborThe Necromancer strikes again at Waterdeep and the brave adventurers must unravel the mystery
behind his revenge. This adventure is Part 2 of a major quest, Quest for the Necromancer and follows the
story in WATE1-3 The Woolmen’s Restless Tomb. A Living Forgotten Realms adventure set in
Waterdeep for characters levels 7-10.
April 22, 2009
LURU1-4 Prey for the Night
The Eastern Glimmerwood is avoided by all but the most foolhardy with good reason. For here, in the
lands of the People of the Black Blood, the civilized races are not the hunter; here they are nothing but
prey. A Living Forgotten Realms adventure set in Luruar for characters levels 7-10.
April 29, 2009
CORE1-9 Ages Best Left Forgotten
Someone with a long memory has found that others have uncovered something he hoped everyone else
had forgotten. Can you journey to a twisted land and aid in the re-emergence of something that some feel
is best left missing? A Living Forgotten Realms adventure set in Thay for characters levels 7-10.
May 20, 2009
CORM1-4 Black Steel and Blue Fire
What is a man touched by the Spellplague? A wonder to a scar pilgrim from the Vilhon Wilds, an object
of horror or pity to a native of Cormyr, or just another opportunity for profit to an Amnite merchant. Ask
the man himself, though, and he will say a man touched by the Spellplague is a man alone. A Living
Forgotten Realms adventure set in Cormyr for characters levels 7-10.
SPEC1-2 Zhent’s Ancient Shadows (Convention Only Until July 2, 2009)
Rumors of an ancient artifact, sacred to Shar, have proven all too true. The church of Amaunator has
assembled an expedition to return to Zhentil Keep, enter the dangerous twilight-shrouded southern ruins,
and destroy the artifact before it can return to its dark mistress. Will you join the followers of the Light on
their quest to purge the Shadow? A two-round continuous-play Living Forgotten Realms Special
adventure set in Zhentil Keep for characters levels 7-10.
An attack of foul creatures has forced the closure of a dwarven mining operation. Adventurers are needed
to investigate the threat and make the mine safe for reopening. A Living Forgotten Realms adventure
set in the East Rift for characters levels 7 - 10.
DRAG1-3 A Stab in the Dark
Somewhere beneath the dirty streets of Westgate’s docks district, its one shining light of justice is held
hostage by a force intent on extinguishing any resistance. A rescue mission must be mounted, and it all
starts at…a masquerade ball? A Living Forgotten Realms adventure set in the Dragon Coast for
characters levels 7-10.
DALE1-3 Master and Servant
A man of importance has disappeared in hostile territory, and may have been captured. Returning him to
safety might not be easy. Sometimes... things are exactly as they seem. A Living Forgotten Realms
adventure set in the Dalelands for characters levels 7-10.
AGLA1-3 The Worst of All Snares
There are those in Aglarond who seek to undo the harmony that defines this peninsular nation. A request
for aid from a local wizard draws you into the savage underbelly of the slums of Old Velprintalar to
confront these villains and put an end to their plans. A Living Forgotten Realms adventure set in
Aglarond for characters levels 7-10.
CORE1-6 Incident at the Gorge of Gauros
Powerful forces work, for both weal and woe, in the lands surrounding the decimated nation of Thay.
Where the forces of good and evil clash great power can be unleashed, drawing those who seek
destruction, and those who strive to prevent destruction: A Living Forgotten Realms adventure set on
the border between Rashemen and Thay for characters levels 7-10.
MOON1-3 Black Gold
Dirty Barnison got his treasure: a mysterious, almost invisible, metallic stone of some unknown
substance. A visitor from a far away land now asks you to help him find some more of it and is willing to
pay top price for your efforts. A Living Forgotten Realms adventure set in The Moonshae Isles for
characters levels 7-10.
IMPI1-3 Lost Souls
Even in a place like Impiltur not all are corrupt. Some bright souls still strive to help the defenseless and
weak, but there is always something dark ready to extinguish what little light remains. Or is there more
going on when you hear the screams of terror coming from the shrine of Ilmater and the poorhouse
behind? A Living Forgotten Realms adventure set in the Impiltur for characters levels 7-10.
CORE1-7 Sovereign of the Mines
Someone is interfering with valuable shipments from the mining community of Ioma Town. Production is
way down, and the rulers of Amn aren’t pleased. The evidence indicates that it’s an inside job… deep
inside. Adventurers are needed to go into the mines and find out who (or what) is trying to sabotage the
Iomic Crystals. A Living Forgotten Realms adventure for characters levels 7-10 set in the Nelanther
Isles.
WATE1-3 The Woolmen’s Restless Tomb
A rich Waterdhavian guild wants to lay its former guildmaster to rest in lavish ceremony, but the guild
tomb is occupied by undead. Adventurers are sought to clear out the undead and discover clues as to
how they came to be there. A Living Forgotten Realms adventure set in Waterdeep for characters
levels 7-10.
AKAN1-3 Property for Sale
Trinkets and gold pieces are not the only revenue involved in clearing out a dungeon. Sometimes the
dungeon itself is worth a hefty sum. A Living Forgotten Realms adventure set in Akanûl for characters
levels 7-10.
March 4, 2009
CORM1-3 Head Above Water
The Valwater family has fallen on hard times but believes that a secret near their family’s decaying
estates may redeem their good name. Can the PCs uncover the truth that will restore the family’s honor?
A Living Forgotten Realms adventure set in Cormyr for characters levels 7-10.
March 11, 2009
LURU1-3 Shades of Blue Fire
A century ago, the Spellplague changed the very face of Faerun. Now, whispered rumors emerging from
the wilderness around Sundabar tell of a hitherto unknown and yet active plagueland surrounding the
forsaken and long abandoned village of Dorn’s Ford. A Living Forgotten Realms adventure set in Luruar
for characters levels 7-10.
March 18, 2009
TYMA1-3 Tools of the Trade
You are asked to investigate the theft of caravan goods in the village of Ruinspoke. Aside from the
monetary value of the stolen items, the reputation and prestige of House Jalt are at stake. Sometimes an
accident is just an accident, and sometimes it's a clue to something far more sinister. Adventuring isn't the
only dangerous profession. A Living Forgotten Realms adventure set in Tymanther for characters levels
7 - 10.
March 25, 2009
BALD1-3 Tome of the Traitor
When a Scribe of Candlekeep betrays his brethren to pursue his own goals, terrible knowledge escapes
the walls of the Edificant Library. Who will take the responsibility of wielding this power? A Living
Forgotten Realms adventure set in Baldur’s Gate for characters levels 7-10.
CORE1-8 Taken
The Night Knives have been punished for the kidnapping of many children in the city of Saerloon and with
it the authorities say the crime has been solved and the abductions stopped. But is it ever that simple?
What if some say that there are still children missing that need rescuing from a dark fate indeed? A
Living Forgotten Realms adventure set in Sembia for characters levels 7 - 10. Sequel to CORE1-5
Touched by Darkness.
April 1, 2009
MOON1-4 Black BloodThe Black Blood tribe holds sway over much of the island of Moray. An ambitious young man wants to
break their power and make the island safe again. However, he cannot do it alone. Part 2 of “The
Fisherman” Major Quest. A Living Forgotten Realms adventure set in the Moonshae Isles for characters
levels 7-10.
April 8, 2009
WATE1-4 Mystery of Deepwater HarborThe Necromancer strikes again at Waterdeep and the brave adventurers must unravel the mystery
behind his revenge. This adventure is Part 2 of a major quest, Quest for the Necromancer and follows the
story in WATE1-3 The Woolmen’s Restless Tomb. A Living Forgotten Realms adventure set in
Waterdeep for characters levels 7-10.
April 22, 2009
LURU1-4 Prey for the Night
The Eastern Glimmerwood is avoided by all but the most foolhardy with good reason. For here, in the
lands of the People of the Black Blood, the civilized races are not the hunter; here they are nothing but
prey. A Living Forgotten Realms adventure set in Luruar for characters levels 7-10.
April 29, 2009
CORE1-9 Ages Best Left Forgotten
Someone with a long memory has found that others have uncovered something he hoped everyone else
had forgotten. Can you journey to a twisted land and aid in the re-emergence of something that some feel
is best left missing? A Living Forgotten Realms adventure set in Thay for characters levels 7-10.
May 20, 2009
CORM1-4 Black Steel and Blue Fire
What is a man touched by the Spellplague? A wonder to a scar pilgrim from the Vilhon Wilds, an object
of horror or pity to a native of Cormyr, or just another opportunity for profit to an Amnite merchant. Ask
the man himself, though, and he will say a man touched by the Spellplague is a man alone. A Living
Forgotten Realms adventure set in Cormyr for characters levels 7-10.
SPEC1-2 Zhent’s Ancient Shadows (Convention Only Until July 2, 2009)
Rumors of an ancient artifact, sacred to Shar, have proven all too true. The church of Amaunator has
assembled an expedition to return to Zhentil Keep, enter the dangerous twilight-shrouded southern ruins,
and destroy the artifact before it can return to its dark mistress. Will you join the followers of the Light on
their quest to purge the Shadow? A two-round continuous-play Living Forgotten Realms Special
adventure set in Zhentil Keep for characters levels 7-10.