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Post by The Dungeon Master on Apr 8, 2009 11:56:19 GMT -5
See Below
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Post by The Dungeon Master on Apr 8, 2009 12:03:11 GMT -5
Bingo Cotton of Overhill, level 7 Halfling, Rogue Rogue Tactics: Artful Dodger Background: Amn
FINAL ABILITY SCORES Str 13, Con 12, Dex 19, Int 10, Wis 11, Cha 17.
Starting Ability Scores Str 13, Con 12, Dex 16, Int 10, Wis 11, Cha 14.
AC: 21 Fort: 14 Reflex: 19 Will: 16 HP: 54 Surges: 7 Surge Value: 13
TRAINED SKILLS Stealth, Thievery, Perception, Streetwise, Acrobatics, Athletics.
FEATS 1: Backstabber 2: Halfling Agility 4: Weapon Proficiency (Rapier) 6: Slaying Action
POWERS 1, At-Will: Piercing Strike 1, At-Will: Sly Flourish 1, Encounter: King's Castle 1, Daily: Trick Strike 2, Utility: Tumble 3, Encounter: Bait and Switch 5, Daily: Deep Cut 6, Utility: Chameleon 7, Encounter: From the Shadows
ITEMS Adventurer's Kit, Climber's Kit, Thieves' Tools, Dagger (2), Duelist's Rapier +1, Horn Totem Dagger +1, Lightning Sling +1, Magic Leather Armor +2, Acrobat Boots (heroic tier), Potion of Healing (heroic tier) (2), Diadem of Acuity (heroic tier)
ADVENTURES ADAP1-1 Barrow of the Ogre King, CORE1-1 Inheritance, CORE1-2 The Radiant Vessel of Thesk, CORE1-3 Sense of Wonder, BALD1-1 Flames of Initiation, WEEK1-1 Beneath Haunted Halls, Parts 1, WEEK1-2 Beneath Haunted Halls, Part 2, WEEK1-3 Beneath Haunted Halls, Part 3, WATE1-1 Heirloom, EAST1-1 These Hallowed Halls, LURU1-1 Slivers of Earlann, SPEC1-1 Shades of the Zhentarim, CORE1-5 Touched by Darkness, AGLA1-2 At the Foot of the Lighthouse, EAST1-2 Marauder's Spear, DRAG1-2 Thin Gray Line, AKAN1-2 The Depths of Airspur
REWARDS ADAP01 Defender of Loudwater, CORE02 Shade Coin, CORE05 Gratitude of Bhral, CORE06: Glimnock's Gratitude CORE07: Contact with the Cowled Wizards BALD01 Flaming Fist Apprenticeship BALD02 Friend of the Unicorns WEEK01 Mission for Bozul WEEK02 Mercy for Thraven WEEK03 An Enchanted Meal WEEK04 Mysteries of Alchemy WEEK06 Heroes of the Haunted Halls WATE01 Favor of House Moonstar WATE03 Lesser Favor of House Silmerhelve EAST01 Divhon’s a Talker EAST02 Blessing of the All-Father LURU01 Friend of Halaskar SPEC01 Attention of Dark Powers SPEC02 A Promise to Return
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Post by The Dungeon Master on Apr 8, 2009 12:17:04 GMT -5
Celina Saseline, level 5 Genasi, Warlord Commanding Presence: Tactical Presence Background: Waterdeep
FINAL ABILITY SCORES Str 20, Con 15, Dex 10, Int 13, Wis 10, Cha 12.
Starting Ability Scores Str 17, Con 14, Dex 10, Int 11, Wis 10, Cha 12.
AC: 24 Fort: 19 Reflex: 16 Will: 15 HP: 47 Surges: 9 Surge Value: 11
TRAINED SKILLS Heal, Intimidate, Athletics, Diplomacy.
FEATS 1: Armor Proficiency (Scale) 2: Shield Proficiency (Heavy) 4: Armor Proficiency (Plate)
POWERS 1, At-Will: Viper's Strike 1, At-Will: Wolf Pack Tactics 1, Encounter: Warlord's Favor 1, Daily: Lead the Attack 2, Utility: Aid the Injured 3, Encounter: Inspiring War Cry 5, Daily: Stand the Fallen
ITEMS Vanguard Broadsword +1, Battleaxe (2), Sling, Magic Rimefire Plate Armor +2, Cloak of Resistance +1, Heavy Shield, Bracers of Mighty Striking (heroic tier), Adventurer's Kit -2 sunrods, Rations, Trail -2 rations, Crossbow Bolt (19), Hand Crossbow, Bag of Holding (heroic tier)
ADVENTURES ADAP1-1 Barrow of the Ogre King CORE1-1 Inheritance (Died, raised during adventure) CORE1-2 The Radiant Vessel of Thesk CORE1-3 Sense of Wonder BALD1-1 Flames of Initiation WEEK1-1 Beneath Haunted Halls, Parts 1 WEEK1-2 Beneath Haunted Halls, Part 2 WEEK1-3 Beneath Haunted Halls, Part 3 WATE1-1 Heirloom EAST1-1 These Hallowed Halls LURU1-1 Slivers of Earlann SPEC1-1 Shades of the Zhentarim IMPI1-2 Breaking Point
REWARDS ADAP01 Defender of Loudwater CORE02 Shade Coin CORE05 Gratitude of Bhral CORE06: Glimnock's Gratitude BALD01 Flaming Fist Apprenticeship BALD02 Friend of the Unicorns WEEK01 Mission for Bozul WEEK02 Mercy for Thraven WEEK04 Mysteries of Alchemy WEEK06 Heroes of the Haunted Halls WATE01 Favor of House Moonstar WATE03 Lesser Favor of House Silmerhelve EAST01 Divhon’s a Talker EAST02 Blessing of the All-Father LURU01 Friend of Halaskar SPEC01 Attention of Dark Powers SPEC02 A Promise to Return IMPI03 Plight of the Lost Souls IMPI04 Favor of van Deesbrock
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Post by The Dungeon Master on Apr 8, 2009 12:21:16 GMT -5
Draamen, level 6 Drow, Paladin Background: Tymanther
FINAL ABILITY SCORES Str 15, Con 14, Dex 14, Int 8, Wis 14, Cha 17.
Starting Ability Scores Str 14, Con 14, Dex 12, Int 8, Wis 14, Cha 14.
AC: 22 Fort: 16 Reflex: 17 Will: 17 HP: 64 Surges: 12 Surge Value: 16
TRAINED SKILLS Religion, Athletics, Insight, Heal.
FEATS 1: Healing Hands 2: Toughness 4: Kelemvor's Judgment 6: Combat Medic
POWERS 1, At-Will: Bolstering Strike 1, At-Will: Valiant Strike (retrained to Holy Strike at Level 4) 1, Encounter: Shielding Smite 1, Daily: Paladin's Judgment 2, Utility: Sacred Circle (retrained to Astral Speech at Level 5) 3, Encounter: Righteous Smite 5, Daily: Martyr's Retribution 6, Utility: Wrath of the Gods
ITEMS Plate Armor, Longsword, Holy Symbol, Adventurer's Kit +1 sunrod, Climber's Kit, Throwing Shield Light Shield (heroic tier)
ADVENTURES ADAP1-1 Barrow of the Ogre King ADAP1-5 Menace of the Icy Spire CORM1-1 The Black Knight of Arabel ADAP1-2 Scepter Tower of Spellgard (part 1) ADAP1-3 Scepter Tower of Spellgard (part2) ADAP1-4 Scepter Tower of Spellgard (part4) IMPI1-2 Breaking Point
REWARDS ADAP01 Defender of Loudwater CORM01 Badge of Temperance IMPI03 Plight of the Lost Souls IMPI04 Favor of van Deesbrock
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Post by The Dungeon Master on Apr 9, 2009 15:23:55 GMT -5
Kyr Celaes, level 5 Elf, Ranger Build: Beastmaster Ranger Fighting Style: Beast Mastery Beast Companion Type: Cat Background: Impiltur
FINAL ABILITY SCORES Str 17, Con 10, Dex 14, Int 10, Wis 19, Cha 10.
Starting Ability Scores Str 16, Con 10, Dex 12, Int 10, Wis 16, Cha 10.
AC: 16 Fort: 16 Reflex: 15 Will: 16 HP: 51 Surges: 6 Surge Value: 12
TRAINED SKILLS Nature, Perception, Stealth, Athletics, Acrobatics, Thievery.
FEATS 1: Beast Protector 2: Sneak of Shadows 4: Vampiric Heritage
POWERS 1, At-Will: Circling Strike 1, At-Will: Predator Strike 1, Encounter: Enclose the Prey 1, Daily: Driving the Quarry 2, Utility: Pack Alertness 3, Encounter: Beast Latch 5, Daily: Frenzied Skirmish
ITEMS Longbow, Leather Armor, Adventurer's Kit, Arrows (30), Arrow (21), Vicious Khopesh +1, Thieves' Tools, Flaming Sickle +1, Friend's Gift (heroic tier)
RITUALS Raise Beast Companion (2)
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Post by The Dungeon Master on Apr 9, 2009 15:25:32 GMT -5
Lemachi the Persistent, level 5 Human, Wizard Arcane Implement Mastery: Orb of Imposition Background: Netheril
FINAL ABILITY SCORES Str 8, Con 12, Dex 10, Int 19, Wis 17, Cha 12.
Starting Ability Scores Str 8, Con 12, Dex 10, Int 16, Wis 16, Cha 12.
AC: 16 Fort: 16 Reflex: 19 Will: 20 HP: 38 Surges: 7 Surge Value: 9
TRAINED SKILLS Nature, Arcana, Insight, Dungeoneering, History, Religion.
FEATS 1: Ritual Caster 1: Improved Initiative 1: Initiate of the Faith 2: Action Surge 4: Stubborn Survivor
POWERS 1, At-Will: Magic Missile 1, At-Will: Scorching Burst 1, At-Will: Thunderwave 1, Encounter: Icy Terrain (retrained to Grasping Shadows at Level 2) 1, Daily: Freezing Cloud Spellbook: Sleep 2, Utility: Shield Spellbook: Expeditious Retreat 3, Encounter: Icy Rays (retrained to Maze of Mirrors at Level 5) 5, Daily: Bigby's Icy Grasp Spellbook: Stinking Cloud
ITEMS Spellbook, Adventurer's Kit, Cloth Armor (Basic Clothing), Dagger, Holy Symbol, Alchemical Reagents (Arcana) (40), Cloak of Resistance +2, Orb of Inevitable Continuance +1, Ritual Book (2), Bracers of the Perfect Shot (heroic tier)
RITUALS Comprehend Language, Tenser's Floating Disk, Simbul's Conversion, Endure Elements, Amanuensis, Arcane Mark, Seek Rumor, Dark Light, Feat of Strength, Knock, Hand of Fate
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Post by The Dungeon Master on Apr 9, 2009 15:27:48 GMT -5
Nolofinwë Míriel, level 5 Elf, Ranger Build: Two-Blade Ranger Fighting Style: Two-Blade Fighting Style Background: Dalelands
FINAL ABILITY SCORES Str 17, Con 12, Dex 17, Int 8, Wis 16, Cha 11.
Starting Ability Scores Str 16, Con 12, Dex 14, Int 8, Wis 14, Cha 11.
AC: 18 Fort: 17 Reflex: 17 Will: 16 HP: 49 Surges: 7 Surge Value: 12
TRAINED SKILLS Nature, Athletics, Acrobatics, Perception, Stealth.
FEATS 1: Lethal Hunter 2: Brutal Accuracy 4: Two-Weapon Fighting
POWERS 1, At-Will: Twin Strike 1, At-Will: Hit and Run 1, Encounter: Dire Wolverine Strike (retrained to Off-Hand Strike at Level 4) 1, Daily: Jaws of the Wolf 2, Utility: Unbalancing Parry 3, Encounter: Disruptive Strike 5, Daily: Two-Wolf Pounce
ITEMS Handaxe (3), Longsword, Dagger, Hide Armor, Longbow, Adventurer's Kit -1 sunrod, Arrows (30), Arrow (22), Cloak of Resistance +1, Flaming Battleaxe +1, Viper Belt (heroic tier), Spiked gauntlet, Lifedrinker Khopesh +1
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Post by The Dungeon Master on Apr 9, 2009 15:28:41 GMT -5
Raianna Bella, level 5 Dragonborn, Warlock Eldritch Blast: Eldritch Blast Charisma Eldritch Pact: Star Pact Background: Cormyr (General)
FINAL ABILITY SCORES Str 15, Con 17, Dex 10, Int 12, Wis 11, Cha 17.
Starting Ability Scores Str 13, Con 16, Dex 10, Int 12, Wis 11, Cha 14.
AC: 15 Fort: 15 Reflex: 14 Will: 16 HP: 49 Surges: 9 Surge Value: 15
TRAINED SKILLS Streetwise, History, Arcana, Intimidate.
FEATS 1: Dragonborn Senses 2: Ritual Caster 4: Enlarged Dragon Breath
POWERS 1, Encounter: Dreadful Word 1, Daily: Dread Star 2, Utility: Ethereal Stride 3, Encounter: Frigid Darkness 5, Daily: Curse of the Bloody Fangs
ITEMS Spear, Hand Crossbow, Crossbow Bolts (40), Backpack (empty), Bedroll, Rations, Trail, Leather Armor, Rope, Silk (50 ft.), Torch (5), Waterskin, Flint and Steel, Pact Blade Dagger +1, Ritual Book (2), Alchemical Reagents (Arcana) (20)
RITUALS Secret Page, Amanuensis, Arcane Mark, Simbul's Conversion, Seek Rumor, Dark Light, Feat of Strength
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Post by The Dungeon Master on Apr 9, 2009 15:32:43 GMT -5
Sariel, level 5 Drow, Cleric Background: East Rift
FINAL ABILITY SCORES Str 13, Con 12, Dex 12, Int 11, Wis 18, Cha 15.
Starting Ability Scores Str 13, Con 12, Dex 10, Int 11, Wis 17, Cha 12.
AC: 20 Fort: 13 Reflex: 14 Will: 18 HP: 49 Surges: 8 Surge Value: 12
TRAINED SKILLS Religion, Insight, Heal, Diplomacy, Athletics.
FEATS 1: Ritual Caster 1: Student of Battle 2: Toughness 4: Shield Proficiency (Light)
POWERS 1, At-Will: Lance of Faith 1, At-Will: Righteous Brand 1, Encounter: Divine Glow 1, Daily: Beacon of Hope 2, Utility: Cure Light Wounds 3, Encounter: Daunting Light 5, Daily: Consecrated Ground
ITEMS Ritual Book, Deathstalker Spiked gauntlet +1, Hand Crossbow, Mace, Symbol of Hope +1, Adventurer's Kit, Crossbow Bolts (20), Shade Coin, Sunrods (2), Potion of Healing (heroic tier) (5), Mystic Salves (Heal) (10), Exalted Chainmail +1, Shield of Protection Light Shield (heroic tier)
RITUALS Gentle Repose, Comprehend Language
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Post by The Dungeon Master on Apr 9, 2009 15:33:23 GMT -5
Sarrien, level 5 Drow, Rogue Rogue Tactics: Artful Dodger Background: Waterdeep
FINAL ABILITY SCORES Str 12, Con 14, Dex 18, Int 12, Wis 10, Cha 16.
Starting Ability Scores Str 12, Con 13, Dex 16, Int 11, Wis 10, Cha 14.
AC: 20 Fort: 16 Reflex: 20 Will: 17 HP: 51 Surges: 8 Surge Value: 12
TRAINED SKILLS Stealth, Thievery, Diplomacy, Perception, Acrobatics, Athletics.
FEATS 1: Quick Draw 2: Toughness 4: Backstabber
POWERS 1, At-Will: Deft Strike 1, At-Will: Sly Flourish 1, Encounter: Positioning Strike 1, Daily: Trick Strike 2, Utility: Fleeting Ghost 3, Encounter: Trickster's Blade 5, Daily: Staggering Assault
ITEMS Dagger (5), Lightning Hand Crossbow +1, Magic Leather Armor +2, Crossbow Bolts (40), Crossbow Bolt (12), Adventurer's Kit, Climber's Kit, Thieves' Tools, Shade Coin, Cloak of Resistance +2, Rations, Trail -3 rations, Potion of Healing (heroic tier)
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Post by The Dungeon Master on Apr 9, 2009 15:34:17 GMT -5
Valenae, level 5 Eladrin, Rogue Rogue Tactics: Artful Dodger Background: Durpar
FINAL ABILITY SCORES Str 10, Con 13, Dex 19, Int 10, Wis 12, Cha 16.
Starting Ability Scores Str 10, Con 12, Dex 16, Int 8, Wis 12, Cha 16.
AC: 18 Fort: 13 Reflex: 18 Will: 16 HP: 45 Surges: 7 Surge Value: 11
TRAINED SKILLS Athletics, Stealth, Thievery, Insight, Acrobatics, Streetwise, Perception, Dungeoneering.
FEATS 1: Backstabber 2: Slaying Action 4: Warrior of the Wild
POWERS 1, At-Will: Sly Flourish 1, At-Will: Deft Strike 1, Encounter: Fox's Gambit 1, Daily: Blinding Barrage 2, Utility: Adaptable Flanker 3, Encounter: Trickster's Blade 5, Daily: Confounding Attack
ITEMS Leather Armor, Dagger, Shuriken (2), Short sword, Thieves' Tools, Adventurer's Kit, Climber's Kit, Horn Totem Dagger +1, Alchemist's Fire (level 1)
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