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Post by The Dungeon Master on May 3, 2009 13:54:35 GMT -5
Investigate the Bloodreavers
One unresolved issue after that last module was the discovery of this note; “Greetings, Kalarel. I have recently learned of your activity in the area and have an offer for you. During your time in this region, if you should capture any humanoids, we are eager to buy them. We have duergar allies in Thunderspire in need of slave stock. If you are interested, send an envoy back to me. My messengers will show the way.” It is signed: “Chief Krand of the Bloodreavers.” Worried that a slaver gang is operating near Winterhaven, Padraig asks the adventurers to investigate the validity of this letter, ascertain the threat to Winterhaven and the people of Nentir Vale, and, if appropriate, do whatever is in their power to eliminate the threat. Lord Padraig suggests that you travel to Thunderspire Mountain and seek out the duergar. “You can get the dark dwarves to point you toward the Bloodreavers and their evil chief,” he says.
Quest XP: 625 XP (major quest) for finding the Blood reavers, defeating Chief Krand, and destroying the slaver gang. In addition, Lord Padraig rewards the adventurers with 1,000 gp for returning with proof that the threat has been eliminated.
Abyssinain Montane 1/3 43xp 68gp Hesobahh 3/3 130xp 207gp 5sp Lumiel Lightbringer 3/3 1309xp 207gp 5sp Merric .5/3 21xp 34gp Sorcha Nyx 3/3 130xp 207gp 5sp Wrenn Lifewood 1/3 43xp 68gp Zarrack 3/3 130xp 207gp 5sp
Update: This quest requires only that you return to Winterhaven and meet with Lord Padraig to claim your reward.
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Post by The Dungeon Master on May 3, 2009 13:55:51 GMT -5
Trade Mission
Bairwin Wildarson, proprietor of Bairwin’s Grand Shoppe in Winterhaven, needs an able group to represent him in a trading venture. He approaches you. “This needs to be handled quietly,” Bairwin explains. “I have competitors throughout the Vale who would love to know my source for some of my more . . . exotic . . . goods. Can I count on your help and your ability to keep a trade secret?” Bairwin tells you about the Seven-Pillared Hall. “It’s a rough-and-tumble place beneath Thunderspire Mountain, but I have good contacts there and you can handle yourselves in a fight. I’m sure you won’t run into any trouble you can’t handle. Introduce yourselves to Gendar, and tell him you represent me. He will give you my goods and you will give him this cask.” Bairwin hands a small, locked cask, about the size of a long dagger , to one of you. “Remember,” Bairwin says, “give Gendar my name—but don’t use it elsewhere.”
Quest XP: 100 XP (minor quest), and the PCs receive 420 gp when they turn over the fortune stones to Bairwin.
Abyssinain Montane 1/1 15xp 64gp, 6sp, 2 cp Hesobahh 1/1 15xp 64gp, 6sp, 2cp Lumiel Lightbringer 1/1 15xp 64gp, 6 sp, 2 cp Merric .5/1 4xp 32gp, 3 sp Sorcha Nyx 1/1 15xp 64gp, 6 sp, 2 cp Wrenn Lifewood 1/1 15xp 64gp, 6 sp, 2 cp Zarrack 1/1 15xp 64gp, 6 sp , 2 cp
Update: Sorcha Nyx has the Drow fortune stones to return to Bairin Wildarson
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Post by The Dungeon Master on May 3, 2009 13:59:42 GMT -5
A Call to Adventure
In Winterhaven, Valthrun the Prescient, ancient sage and scholar, discusses a possible expedition that you might want to undertake. “Have you ever heard the legends of Thunderspire Mountain? Tales claim that a great city built by minotaurs in the ancient days waits within the depths of the mountain. If you are in search of adventure, then exploring those ruins and bringing back word of the wonders you see would make this old man extremely happy. Think about how strange such a place must be! And imagine the treasures that might remain from such an alien time and location.” Valthrun promises to provide you with as much information as he can uncover in his library. This boils down to a few pertinent legends, as outlined below. ✦ This valley was once ruled by the minotaur lords of the underground city of Saruun Khel. It disappeared from history’s stage about three hundred years ago. ✦ Two specific parts of the city appear in various texts about Thunderspire Mountain—the Labyrinth and the Seven-Pillared Hall. ✦ Recent rumors speak of the Mages of Saruun—modern arcanists who seem to have some lesser or greater influence in what remains of the ruined city. “Such wonders you will see,” he keeps on repeating, “ such wonders, I am sure!” The old sage even offers to make it worth your effort, though he adds that “anything I provide will pale before the amazing treasures you uncover, I am sure.” He promises a small monetary reward, as well as a ritual from his private collection. He will part with one of the following 6th-level rituals when the PCs return to tell him of their adventures beneath Thunderspire Mountain: Cure Disease, Disenchant Magic Item, or Speak with Dead.
Quest XP: 100 XP (minor quest), and Valthrun provides 420 gp for details about the minotaur ruins. He does require some proof that the you actually ventured into the depths of the mountain, such as a relic that obviously comes from the place. He also gives you a ritual, as described above.
Abyssinain Montane 1 Donal Piper 1 Hesobahh 4 Lumiel Lightbringer 3 Merric .5 Sorcha Nyx 4 Wrenn Lifewood 1 Zarrack 4
Sessions = 4
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Post by The Dungeon Master on May 3, 2009 14:01:45 GMT -5
Slave Rescue
The Bloodreavers have captured a dozen villagers from the small settlement of Riverdown, one of the half dozen villages that make up the Harkenwold. Word of this raid has reached Sister Linora, a priest of Avandra who serves Winterhaven and the farms around it. She asks the adventurers to get involved. “You have already done a great service for Winterhaven and the people of Nentir Vale,” she says. “Can you find it in your heart to help us again?” Sister Linora explains that a young tracker from the village followed the Bloodreavers and their prisoners until they reached the Trade Road south of Thunderspire Mountain. Then he turned toward the town of Fallcrest to seek help. Linora heard of the situation there, and quickly returned to request the help of the adventurers. Rescue the captives and return them safely to their village.
Quest XP: 500 XP (major quest), and the baron of Harkenwold provides a reward of 500 gp if the captives are rescued and returned safely to their village.
Abyssinain Montane 1 Donal Piper 1 Hesobahh 4 Lumiel Lightbringer 3 Merric .5 Sorcha Nyx 4 Wrenn Lifewood 1 Zarrack 4
Sessions = 4
Update: A discovered document points to the Dyergar of Clan Grimmerzhul
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Post by The Dungeon Master on May 3, 2009 14:02:18 GMT -5
Treasure Seeker
Gendar needs a group of able-bodied adventurers to retrieve an item of commercial value for the drow. The item is an ancient skull scepter; it’s nonmagical, but Gendar can make a decent amount of money selling the item to one of his regular clients. He had acquired it from the Bone Chamber, near the cisterns beneath the Seven- Pillared Hall, but lost it when his agents were ambushed by the duergar. “A duergar in the Horned Hold currently possesses the scepter,” Gendar explains, “but it clearly belongs to me. If you happen to come across either the scepter or the duergar in your travels, I shall pay you handsomely for returning the scepter to me.”
Quest XP: 75 XP (minor quest), plus Gendar pays 300 gp as compensation for accomplishing this task and turning the scepter over to him.
Abyssinain Montane 1 Donal Piper1 Hesobahh 4 Lumiel Lightbringer 3 Merric .5 Sorcha Nyx 4 Wrenn Lifewood 1 Zarrack 4
Sessions = 4
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