Post by The Dungeon Master on Mar 1, 2010 18:31:17 GMT -5
While shopping in Turtleback Ferry you can find the following
In addition, the following items are for sale in the city
Spellcasting
- mundane item from the Pathfinder Core rule book that costs less than 450gp = probabaly automatically available
- minor magic item from the Pathfinder Core rule book that costs less than 450gp = 75% chance (rolled by the DM)
- mundane or minor magic item from any other source (upon approval of that item in the game) that costs less than 450gp = 50% chance (rolled by the DM)
- medium or major magic item from the Pathfinder Core rule book that costs less than 450gp = 75% chance (rolled by the DM)
- medium or major magic item from any other source (upon approval of that item in the game) that costs less than 450gp = 50% chance (rolled by the DM)
In addition, the following items are for sale in the city
- Clerical scroll (CL 9)of stabilize 450gp
- Druidic wand of charm animal (CL1) 750gp
- Paladin scroll (CL9) of Eagle's Splendor 450gp
- Sorcerer scroll of disguise self (CL 18) 450gp
- Rod of flame extinguishing 15,000gp
- Medium-sized studded leather +1 of light fortification 4,175gp
- Wizard Wand of Heroism (CL 5) 11,250gp
Spellcasting
- the only spellcasting available is by specific townspeople(see cost)
- cost is Caster level × spell level × 10 gp. If the cost is above 3,000gp, that spell is not generally available. Use a spell level of 1/2 for 0-level spells to calculate the cost.
This cost assumes that you can go to the spellcaster and have the spell cast at his convenience (generally at least 24 hours later, so that the spellcaster has time to prepare the spell in question). If you want to bring the spellcaster somewhere to cast a spell you need to negotiate with him, and the default answer is no.
The cost given is for any spell that does not require a costly material component. If the spell includes a material component, add the cost of that component to the cost of the spell. If the spell has a focus component (other than a divine focus), add 1/10 the cost of that focus to the cost of the spell.
Furthermore, if a spell has dangerous consequences, the spellcaster will certainly require proof that you can and will pay for dealing with any such consequences (that is, assuming that the spellcaster even agrees to cast such a spell, which isn't certain). In the case of spells that transport the caster and characters over a distance, you will likely have to pay for two castings of the spell, even if you aren't returning with the caster.