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Post by The Dungeon Master on Jan 24, 2012 13:42:17 GMT -5
The paladin's Aura of Courage makes only the paladin immune to fear. Allies within 10' get a +4 morale bonus against fear effects, as long s the paladin is conscious.
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Post by The Dungeon Master on Dec 11, 2012 11:24:04 GMT -5
Monster Knowledge You may know special powers or vulnerabilities. For every 5 you by which you beat the DC you can know something further about the 2 choices listed above.
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Post by The Dungeon Master on Mar 29, 2013 10:16:22 GMT -5
A ranger's animal companion shares his favored enemy and favored terrain bonuses.
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Post by The Dungeon Master on Apr 12, 2013 10:38:02 GMT -5
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Post by The Dungeon Master on Apr 12, 2013 10:41:42 GMT -5
Witch's hex
Witch: Can I use the evil eye hex more than once on a target?
Yes. As long as you apply a different penalty with each use of the hex (AC, ability checks, attack rolls, saving throws, or skill checks), you can have multiple penalties on the same target. Applying the same hex penalty to a target just resets the duration to the most recent use of the hex.
Example: On round 1, you hex the target's AC. On round 2, you hex the target's attack rolls, so the target now has two evil eye hexes on it. On round 3, you hex the target's saving throws, so it now has three evil eye hexes on it. On round 4, you hex its AC again, resetting the duration of the AC-hex (which does not add an additional –2 penalty to its AC). The same thing would happen if two witches were using evil eye on the same target--as long as each evil eye hex applied a penalty to a different thing, they'd all apply.
This doesn't violate the general rule for stacking penalties--each evil eye effect is basically a different source, even though they stem from the evil eye hex (the evil eye hex is much like 5 separate weak hexes under a common umbrella). In the same way that multiple castings of bestow curse on the same target should stack as long as they do different things (penalize Strength, penalize Dex, penalize attack rolls, take no action, and so on), multiple uses of the evil eye hex stack as long as they're targeting different game statistics.
—Sean K Reynolds, 07/26/11
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Post by The Dungeon Master on Apr 25, 2013 9:13:55 GMT -5
A belt pouch can hold the equivalent of 100-200 coins or 2 apples. A potion vial is about 1" wide x 2" tall. You can fit about 18 potions in a belt pouch.
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Post by The Dungeon Master on Apr 26, 2013 10:58:04 GMT -5
Reach and Objects: Can you pick up or manipulate an object in a square within your reach? Does this provoke an AOO? Does it provoke even if the foe can reach the object, but not your space?
The rules are a little hazy here, but to put it simply, you can affect objects and creatures within your reach. When picking up or manipulating objects, you generally provoke an attack of opportunity, but only against foes that can reach your space. You do not provoke attacks of opportunity from foes that cannot reach you, no matter what action you are taking, even if it includes reaching into a threatened space. Although it might seem realistic to allow an attack in such a case, it would make the game far too complicated. This answer originally appeared in the 9/25/12 Paizo blog.
—Pathfinder Design Team, 03/01/13
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Post by The Dungeon Master on Apr 26, 2013 10:58:41 GMT -5
Unarmed Strike: Can I use two-weapon fighting to make two unarmed strikes in one round?
Yes.
—Pathfinder Design Team, 04/10/13
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Post by The Dungeon Master on Nov 26, 2013 11:22:40 GMT -5
Breath of Life
By the RAW, it would appear that Breath of Life will not save someone who dies from massive damage, as they have not died due to hp loss and massive damage is not a death effect.
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Post by The Dungeon Master on Nov 26, 2013 12:27:20 GMT -5
Nagative hit points
There is no limit to how many negative hit points to which a creature can be reduced.
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Post by The Dungeon Master on Dec 4, 2013 9:50:48 GMT -5
Channel energy (cleric, paladin, etc.)
A cleric must be able to present her holy symbol to use this ability.
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Post by The Dungeon Master on Jan 24, 2014 9:30:12 GMT -5
A Paladin must use a full round action to summon his or her mount.
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Post by The Dungeon Master on Jan 28, 2014 9:33:20 GMT -5
You do not know if targets have made or fialed their saves for area of effect spells
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