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Post by The Dungeon Master on Jul 6, 2015 8:14:55 GMT -5
Equipment Sizes Encumbrance Playing on a Grid Expanded downtime activities *Building a stronghold *Carousing *Crafting magic items *Gaining renown *Performing sacred rites *Running a business *Selling magic items *Sowing rumors *Training to gain levels More difficult magic item identification Mixing potions Scroll mishaps Alternatives to epic boons Critical Success or Failure? Flanking (grid map)? Diagonals (grid map)? Facing (grid map)? Proficiency dice? Hero points? Haler’s Kit Dependency or Healing Surges or Standard Healing? Slow Natural Healing? Initiative Score? Speed Factor? Action Options *Climb onto a bigger creature *Disarm *Mark? *Overrun *Shove aside *Tumble Hitting Cover Cleaving Through Creatures? Lingering Injuries Massive Damage Morale Spell Points? Vitality?
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