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Post by The Dungeon Master on Nov 29, 2007 12:57:51 GMT -5
OOC: Is there a reason why Konrad does not get his second attack? Yes. The GM screwed up. Konrad’s second attack was a miss (86 rolled). Doubly sorry.
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Post by The Dungeon Master on Nov 29, 2007 16:26:34 GMT -5
Galdaeg cuts into the bray’s left leg (39 rolled) and deals 4 points of damage. The bray still stands, though heavily wounded.
ArdFionn’s voice barely cuts through the grunts, snorts and brays, but does elicit what may be taken to be laughter from the bray she aims her blow against (no reason not to take an aimed attack, 50 rolled), striking it in the head for 9 points of damage, shattering its face and driving it to the ground.
more action to come
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Post by eighteez on Dec 6, 2007 9:27:29 GMT -5
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Post by eighteez on Dec 6, 2007 9:27:45 GMT -5
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Post by The Dungeon Master on Dec 6, 2007 12:18:09 GMT -5
Sorry all, a very involved combat coupled with things getting very busy at work and a dash of holiday running around have prevented me from continuing this. Working on it now.
GM
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Post by The Dungeon Master on Dec 6, 2007 13:23:23 GMT -5
The Gor continues hacking at Konrad, dealing 4 wounds to the squire’s right arm. Konrad failed to parry the blow with a 64 rolled. The bestigor slams it’s greatsword into Konrad’s body, dealing 6 wounds after armor and toughness. Konrad fails to dodge the blow (53 rolled) and is stunned for 3 rounds. Konrad gains an insanity point for suffering a critical hit.
One of the brays misses Galadaeg with its spear.
An ungor stabs Konrad in the body with its spear for 4 wounds after armor and toughness bonus. The blow results in serious internal bleeding. Konrad is helpless and slumps to the ground. Konrad earns another insanity point.
A bray makes an aimed attack with its spear at Galadaeg but misses.
A gor spears father Odo in his body. There is aa great gout of blood as the priest stops struggling to get back up.
Gustav makes an all-out attack against that same gor, bue the beast blocks the attack with it’s shield
An ungor jabs at Ardfionn’s head with its spear, inflicting 3 points of damage and lightly wounding the elf.
Another ungor breaks from where Father Odo lays and attacks LogazNir with its spear but misses.
The Centigor attacking LogazNir misses with its demilance
The Centigor attacking Gustav strikes hi s right arm with its demilance, dealing only 2 points of damage after toughness bonus.
LogazNir is now up, but everyone can post what they want their actions to be when their turns come up, or indicate if you want me to pause when it gets to you so you can assess the situation as it stands on your initiative.
Galadaeg is lightly wounded at 11 out of 12 wounds. ArdFionn is lightly wounded at 10 out of 13 wounds. Gustav is lightly wounded at 8 out of 12 wounds. Konrad lays helpless on the ground. LogazNir is unharmed. Father Odo is not moving. Two brays are unharmed. One gor is unharmed. One gor is lightly wounded. Three ungors are unharmed. Two centigors are unharmed. The bestigor is lightly wounded. One bray is dead.
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Post by lot on Dec 6, 2007 14:15:11 GMT -5
OOC: Did one roll go my way this combat? Even one? Konrad is certainly the punching bag of this campaign. You'll all miss him when he's gone, which seems to be certain to happen soon.
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Post by Candace on Dec 6, 2007 14:41:37 GMT -5
OOC What about fate points and things like that can we use some of those to try and change the last round of combat?
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Post by eighteez on Dec 6, 2007 14:46:42 GMT -5
yeah, this is a good time to revisit what fortune and fate points can do.
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Post by louist on Dec 7, 2007 2:07:48 GMT -5
Agreed there!
LogazNir will make an All-Out-Attack on the Ungor that dropped Konrad. If it proves to far away, then he will make the attack on the Gor that attacked Father Odo.
LogazNir, seeing the horde of beastmen crash into, and begin to roll over, the group, summons up all the anger and rage within his sturty frame and attacks with a wide, sweeping swing of his large axe, hoping to cleave one of the creatures in half and halt their growing momentum. The attack, unfortunatly, leaves him more than a little open to counters!
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Post by Candace on Dec 7, 2007 9:58:09 GMT -5
ArdFionn will continue her attacks going for wounded creatures where possible in hopes of dropping the enemies numbers.
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Post by hyarion on Dec 7, 2007 10:29:08 GMT -5
Galadaeg will aim, and then do an all out attack on the other Bray he's in combat with.
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Post by lot on Dec 7, 2007 16:57:48 GMT -5
OOC: I've already spent a fate point in this campaign to avoid outright death. I'll do the same if Konrad is attacked again. As for fortune, I would spend one to try to reroll the parry that dropped me unless it is too late. I may have gotten the fate and fortune mixed up. It's all in good fun, though. I see Konrad as brave and loyal, but not that competent. My rolls seem to back up that idea.
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Post by louist on Dec 8, 2007 19:07:53 GMT -5
((I'd rather loyal and incompetent than treacherous and skilled!))
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Post by eighteez on Dec 10, 2007 8:31:58 GMT -5
Gustav will all out attack his combatant again. Using a fortune point if the attack roll misses.
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