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Post by The Dungeon Master on Dec 23, 2007 6:39:47 GMT -5
yeah, this is a good time to revisit what fortune and fate points can do. Fate Points: Fate points are a finite resource. Once spent they are not replenished (unless awarded in game.) You can spend a fate point to avoid death or maiming. Fortune Points: Fortune points are replenished each day. You gain a number of fortune points equal to your fate point value. You can spend a fortune point to a) re-roll one failed characteristic or skill test b) gain an extra parry or dodge c) gain an extra 1d10 on your initiative roll d) gain an extra half action during your turn Thank you all very much for your patience!
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Post by The Dungeon Master on Dec 23, 2007 6:53:26 GMT -5
OOC: I've already spent a fate point in this campaign to avoid outright death. I'll do the same if Konrad is attacked again. As for fortune, I would spend one to try to reroll the parry that dropped me unless it is too late. I may have gotten the fate and fortune mixed up. It's all in good fun, though. I see Konrad as brave and loyal, but not that competent. My rolls seem to back up that idea. Konrad can use his 1 daily fortune point to gain an extra parry against that last attack: he rolls a 67 however, and fails to block the blow.
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Post by The Dungeon Master on Dec 23, 2007 7:01:04 GMT -5
LogazNir cannot reach the beast that downed Father Odo and also attack. The same holds true for Konrad’s attacker. LogazNir is be-set my multiple enemies and must attack one of them if he is to attack at all this round. LogazNir makes an all-out attack against the Centigor, rolls a 23 and hits it in the right arm. LogazNir invoke’s Ulric’s fury but fails to follow up with a 94; LogazNir deals 14 points of damage, lightly wounding the centigor.
The centigor attacks LogazNir a second time but misses.
The other centigor attacks Gustav a second time and strikes him in the head with its demilance, but deals only 1 wound of damage.
We go into a new round of combat.
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Post by The Dungeon Master on Dec 23, 2007 7:48:26 GMT -5
At that moment, three humans charge into the field of battle. One, an imposing man over six feet tall and rangy, sits astride a light warhorse, is armed with a demilance, has a well-crafted great sword strapped to his back, wears 4 throwing daggers on his belt and wears full plate armour over well-crafted clothing. He has dark hair, blue eyes an bears a scar down the left side of his lower jaw. The second also wears full plate and rides a light warhorse and holds in one and a pistol and in the other a crossbow pistol. He is fair-haired and heavily built. On his belt hangs a well-made sword, a morning star, a rapier, a main gauche and 4 throwing knives, and on his back is a greataxe. The third is also mounted, wears full mail armour, and has a sword, 5 knives and a flail in his belt. He is holding a net. This man is squat and balding. All three men bear some sort of religious symbols about their necks.
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Post by The Dungeon Master on Dec 23, 2007 9:13:34 GMT -5
Galadaeg aims a blow at bray #2, but misses (67 rolled).
None of the creatures attacking ArdFionn are wounded. She must attack one of them if she s to attack at all this round. ArdFionn aims a blow at the same bray Galadaeg attacked, striking it’s body (61 rolled; bray #2 attempted to parry the blow with its shield but failed.) ArdFionn deals 2 points of damage and heavily wounds bray #2.
The fair-haired rider fires his pistol at the bestigor and strikes it in the left leg.
The rider with the demilance charges that same bestigor, piercing it’s right leg with his demilance. The leader of the beastmen is still only lightly wounded.
The stout man rides up beside the demi-lance wielder and throws his net at the bestigor, successfully snaring the creature.
The gor with two swords aims a blow at the charging rider, striking his right arm, but the blade does not get through the rider’s full plate.
The bestigor struggles to break free from the net but fails.
Bray #1 strikes Galadaeg in the body with its spear (Galadeag failed to parry with a 96 rolled), dealing 5 points of damage. Galadaeg is lightly wounded at 6 wounds remaining.
The ungor that brought low Konrad also attacks the charging rider with its spear, but misses.
Bray #3 aims a spear blow at ArdFionn. The lef attempts to parry the blow with her shield but the spear is too fast. ArdFionn is struck in the right arm for 5 points of damage, and is lightly wounded at 5 wounds remaining.
Gor #1 aims a spear blow at Gustav and strikes his left leg, but Gustav shrugs off the damage (no damage penetrated armor and toughness bonus.)
Gustav makes an all-out attack on that same Gor, and misses with an 86 rolled and a 91 rolled after spending a fortune point.
Ungor #1 aims a spear blow at ArdFionn’s head and only by use of a fortune point to gain an extra parry is she able to deflect the blow (22 rolled.)
Ungor #3 aims a spear blow at LogazNir, but misses.
Centigor #2 attacks LogazNir with hits demilance and misses.
Centigor #1 pierces Gustav’s right arm for 4 points of damage. Gustav is heavily wounded at 3 wounds remaining.
LogazNir makes another all-out attack against Centigor #2, but misses with an 86 rolled.
The rider with the pistols fires his crossbow pistol into the body of the netted bestigor, heavily wounding it.
Centigor #2 strikes again at LogazNir, this time hitting the dwarf in the head for 8 wounds. LogazNir suffers a level 2 critical hit to the head, and earns an insanity point. The demilance inflicts a nasty scalp wound. Blood runs into LogazNir’s eyes causing him to suffer a -10% WS penalty until medical attention is received.
Centigor #2 strikes again at Gustav but misses.
Please post your actions for the next round.
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Post by Candace on Dec 23, 2007 15:07:50 GMT -5
ArdFionn will continue fighting the creatures attacking he and will if possible move to Father Odo and Konrad while fighting.
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Post by louist on Dec 23, 2007 22:50:06 GMT -5
LogazNir will continue making all out attacks on the wounded Centigor, even as the blood courses down his face to matte his beard. ((Should he miss his next attack, he will use a fortune point to redo the roll.))
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Post by eighteez on Dec 24, 2007 8:33:21 GMT -5
Gustav will continue all out attacks, rerolling if missing until all fortune points are depleted.
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Post by The Dungeon Master on Dec 24, 2007 9:49:46 GMT -5
I’m assuming Galadaeg continues to make aimed attacks at his enemies.
Galadaeg aims a sword blow at bray #1’s left leg (39 rolled), but the creature parries the blow with its shield.
ArdFionn likewise aims an attack at the same bray but misses (63 rolled.)
The horseman with the pistol and crossbow pistol drops both those weapons, dismounts, draws his great axe with lightning speed and attacks the bray being attacked by ArdFionn and Galadaeg. His axe slices through the bray’s arm and buries itself in the creature’s chest. Without a sound, but with gouts of blood, the creature slumps to the ground, obviously dead. The axe man grins wickedly.
The armored man with the demilance drops it to the ground, dismounts, and draws his great sword.
The squat fellow dismounts, draws his sword, and stands right next to his compatriot.
Gor #2 strikes the great sword wielder in the body with its long sword, lightly wounding the man.
The enraged bestigor continues to struggle against the net; unsuccessfully.
Ungor #2 pierces the left leg of the great sword wielder, but the man is still only lightly wounded.
Bray #3 turns its attention from ArdFionn and aims an attack against the obviously more dangerous man with a great axe, and even though the beast’s spear makes contact with the man’s right leg, it fails to penetrate his full plate.
Gor #1 aims another spear blow at Gustav but misses.
Gustav makes another all-out attack on gor #1, misses (79 rolled), uses his last fortune point for the day and slices the creature’s leather jack on it’s right arm (03 rolled), rendering the armour at that location useless.
Ungor #1 stabs at the great axe wielder with its spear and misses.
Likewise does ungor #3 miss its attack against LogazNir.
Centigor #2, however, stabs its demilance into LogazNir’s right leg. So furious is the blow that the mail leggings on the leg are damaged (-1 AP). There is fearsome gout of blood and, after a fraction of a second, the dwarf collapses. LogazNir must use his last fate point to stay alive and earns an insanity point.
Centigor #1 attacks Gustav twice with its demilance, the first blow missing, but the second turns Gustav’s right hand into a bloody ruin. Blood spurts from the hand as Gustav drops his sword.
Please post your actions for the next round.
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Post by eighteez on Dec 24, 2007 14:53:58 GMT -5
(Can Gustav usea Fate Point to save his hand?)
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Post by eighteez on Dec 24, 2007 16:20:59 GMT -5
If so, I will. If I cant, can he still attack?
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Post by The Dungeon Master on Dec 25, 2007 7:15:23 GMT -5
If so, I will. If I cant, can he still attack? What looked like a horrible wound must have simply nicked a vein as, after the initial few spurts of blood, Gustav’s hand wound seems superficial. (Yes to the use of a fate point.)
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Post by eighteez on Dec 26, 2007 9:29:53 GMT -5
Great. Gustav presses his attack. (All out!)
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Post by louist on Dec 26, 2007 12:50:15 GMT -5
LogazNir uses his fortune point, and plans to lay motionless for the remainder of combat. (err, fate point)
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Post by The Dungeon Master on Dec 27, 2007 9:46:38 GMT -5
(auto-post for Galadaeg) Galadaeg makes another aimed attack at the remaining bray attacking the great-axe wielder, but misses (54 rolled.)
(posted on behalf of ArdFionn) ArdFionn aims a blow at the same bray and just misses (59 rolled).
The great-axe wielder concentrates on the ungor, and delivers a blow to the beastman’s body, that the creature parries at the last second with its shield.
Taking into account the intensity of the battle, the mail-clad human drops his sword, draws a flail and attacks ungor #2; also almost striking the body were it not for the creature’s shield.
The human with the greatsword slashes at the netted bestigor’s left arm, disabling that limb. The creature’s greatsword falls to the ground.
Gor #2 aims a blow at the greatswordsman, and misses.
Still the bestigor fails to tear free from the net.
Ungor #2 also misses the greatswordsmasn.
Bray #3 aims a blow at the greataxeman and misses.
Gor #1 aims a spear blow and strikes Gustav’s. Gustav must use a fate point to stay alive, gains an insanity point and knows only darkness for the time being.
Ungor #1 attacks the greatxaeman, but misses.
Ungor #3 moves in and attacks the greatswordsman and misses.
Centigor #2 attempts the same, and also misses.
Centigor #1 joins the pile on the greatswordsman and, amazingly, also misses!
The greataxeman makes another attack against the ungor, striking the creature’s right arm and causing it to drop its spear.
The greatswordsman misses his second attack against the netted bestigor.
The greataxeman misses his third attack against the ungor.
On his third attack this round the greatswordsman sweeps the right leg out from under the bestigor, calling upon Ulric as he does so and severs the creatures lower limbs from its body, instantly killing it.
ArdFionn and Galadaeg are the only party members left in fighting condition.
Next round!
Galadaeg aims a blow at Bray #3 and hits its right arm, delaing 12 points of damage and heavily wounding the bray.
ArdFionn attempts the same but misses.
The greataxeman brings his axe down towards ungor 1’s left arm but the creature parries with its shield.
The mail-clad human makes an all-out attack against ungor #2 but misses.
The greatswordsman attacks Centigor #2 but just misses.
Gor #2 misses the greatswordsman.
Ungor #2 strikes the greatswordsman’s plated arm with its spear but fails to do any damage.
Bray #3 misses the greataxeman.
Gor #1 moves in to almost completely surround the greatswordsman but misses its attack.
Ungor #1 has to retrieve its spear and then misses its attack against the greataxeman.
Ungor #3 aims a blow at the greatswordsman and misses by a hair’s breadth.
Centigor #2 strikes the greatswordsman in the right leg, still only lightly wounding the human.
Centigor #1 does the same but misses.
So great is Konrad’s blood loss that he uses a fate point as the darkness closes about him.
The greataxeman misses his second attack against ungor #1.
The greatswordsman delivers a blow to Centigor #2’s head, seriously wounding that beast.
Centigor #2’s second attack again lightly wounds the greatswordsman with a blow to his body.
Centigor #1 strikes his right arm but fails to do any damage.
The greataxeman deftly removes the head from ungor #1 and its twitching body collapses to the ground. The axeman lets out a triumphant howl.
The greatswordsman laughs at the sound and removes the right leg from Centigor #2, sending it crashing to the ground as gouts of blood spurt from the wound.
Next round!
Galadaeg aims a blow at the Bray, crushing ribs as the elf connects with its body. The creature seems to have some difficulty now wielding its spear and sword.
ArdFionn aims a blow but misses.
The greataxeman takes the right leg of bray #3, leaving ArdFionn and Galadaeg with no enemies in melee.
The flailwielder brings his weapon down on the left arm of ungor #2, lightly wounding the monster.
The greatswordsman just misses Centigor #2.
Gor #2 disengages and moves 10 yards from the melee.
Ungor #2, #3 and Gor #1 do the same.
The last Centigor moves 16 yards away.
The enemy is outside of charge range and will quickly disappear into the woods before anyone can engage them again.
Within seconds the woods are eerily still once more, except for the sounds of heavy breathing and groans from the wounded.
The man with the greatsword sheathes his weapn and begins calling upon Sigmar to heal your wounds, as the man in mail attends you with a physician’s kit.
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